Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

The Computer Animator's Technical Handbook
  • Language: en
  • Pages: 430

The Computer Animator's Technical Handbook

Publisher description.

Digital Mantras
  • Language: en
  • Pages: 360

Digital Mantras

  • Type: Book
  • -
  • Published: 1995
  • -
  • Publisher: MIT Press

Blending ideas from music, computing, art, and philosophy, with biographical and historical anecdotes and a thread of mysticism, Steven R. Holtzman gives us a new way to think about the integration of computers into the creative process. He shows how computers will change the way we create, and reveals the exciting potential for entirely new forms of expression.

Southwest Gulf Railroad Company Construction and Operation Exemption Medina County, Texas
  • Language: en
  • Pages: 498
MEL Scripting for Maya Animators
  • Language: en
  • Pages: 552

MEL Scripting for Maya Animators

  • Type: Book
  • -
  • Published: 2005-08-23
  • -
  • Publisher: Elsevier

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanation...

Digital Video and HD
  • Language: en
  • Pages: 737

Digital Video and HD

  • Type: Book
  • -
  • Published: 2003-01-03
  • -
  • Publisher: Elsevier

Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering. Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite f...

Complete Maya Programming Volume II
  • Language: en
  • Pages: 737

Complete Maya Programming Volume II

  • Type: Book
  • -
  • Published: 2005-08-05
  • -
  • Publisher: Elsevier

David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is w...

Non-Photorealistic Computer Graphics
  • Language: en
  • Pages: 501

Non-Photorealistic Computer Graphics

  • Type: Book
  • -
  • Published: 2002-04-24
  • -
  • Publisher: Elsevier

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization. Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detail...

Subdivision Methods for Geometric Design
  • Language: en
  • Pages: 326

Subdivision Methods for Geometric Design

  • Categories: Art

Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concepts, techniques for manipulating subdivision algorithms to achieve specific effects, and a wide array of digital resources on a dynamic companion Web site. Subdivision Methods promises to be a groundbreaking book, important for both advanced students and working professionals in the field of computer graphics.

Real-Time Shader Programming
  • Language: en
  • Pages: 426

Real-Time Shader Programming

Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.

Jim Blinn's Corner: Notation, Notation, Notation
  • Language: en
  • Pages: 340

Jim Blinn's Corner: Notation, Notation, Notation

In this third compendium of articles selected from his award-winning column, Blinn addresses topics in mathematical notation and cubic curves, among other topics, and shares the tricks he has uncovered through years of experimentation. Twenty perplexing topics are addressed, with solutions thoroughly illustrated in an award-winning style.