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Exhibition spaces are physical places of knowledge production and exchange. Their spatial properties play an important role in contextualizing information. Virtual stagings of exhibitions should therefore retain these properties. The Beyond Matter research project (2019–23) aims to unravel the intertwining of physical and virtual structures and their impact on spatial aspects in art production, curating, and art education, and thus to identify ways to preserve cultural heritage in the digital age. This publication offers a comprehensive overview of the diverse research activities, exhibition and book projects, and symposia that have taken place or emerged in the course of the international Beyond Matter project at the various partner institutions.
As the opposition between illusion and reality dissolves and the boundaries between the world we inhabit and its virtual dimensions blur, Immerse! examines how computer-generated public spaces shape our current political and social discourses. What is the potential of virtual reality within the art field, when concepts such as presence and absence, material and immaterial are beginning to lose their validity? Realized as part of the international research project Beyond Matter that explores the shift in the production and mediation of visual art within institutional frameworks. Exhibition spaces are physical locations of knowledge production and exchange, where spatial qualities play an impo...
This book explores the benefits to online teaching incorporating extended reality technologies both from a teacher’s and from a students’ perspective. As we are all aware, the COVID-19 pandemic has created a worldwide lock down which is clearly visible in individuals’ shifting behaviour as they are keeping away from public contact, large events, weddings, places of worship, public transportation, restaurant, flights, shopping malls, etc. People across the world have adopted to Work From Home (WFH) concept using digital technology. They are teaching, learning, conducting meetings, seminars, etc., using digital medium. As people were not allowed to go out and buy things, online shopping ...
As algorithmic data processing increasingly pervades everyday life, it is also making its way into the worlds of art, literature and music. In doing so, it shifts notions of creativity and evokes non-anthropocentric perspectives on artistic practice. This volume brings together contributions from the fields of cultural studies, literary studies, musicology and sound studies as well as media studies, sociology of technology, and beyond, presenting a truly interdisciplinary, state-of-the-art picture of the transformation of creative practice brought about by various forms of AI.
Laser-projected images on moving steam screens, solar-tracked holograms, a 144-foot water prism and helium-lifted sky sculptures are some of the features of "Centerbeam," a kinetic performing group work exhibited at documenta 6in Kessel, Germany (1977) and on the National Mall in Washington, D.C. (1978). Its production involved the participation of 22 artists at MIT's Center for Advanced Visual Studies—as well as science and engineering consultants. These illustrations, essays, and biographical profiles of the contributors provide a history of the work, documenting the unusual collaborative process that brought it into being.
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Cloud of Cards, "a home cloud kit to re-appropriate your data self", is the final outcome of Inhabiting and Interfacing the Cloud(s), a joint design and ethnographic research project investigating personal clouds and data centers. The main results of this design research project have been informed by the preliminary findings of an ethnographic research into the cloud (Cloud of Practices) and a design sketches phase conducted in parallel. They comprise four digital and physical artefacts, forming a set of modular tools ("cards"), which are delivered in the form of an open source DIY kit, freely accessible at www.cloudofcards.org and on Github. The purpose of these tools is to enable everyone, in particular the community of designers and makers, to set up their own small-scale data center and cloud, manage their data in a decentralized way and develop their own alternative projects using this small-scale personal infrastructure.
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The kinetic century, from Takis to Kentridge Artists have long been fascinated by the creative possibilities of electricity. This catalog gathers works from 1920 to the present, in video, sound, mechanical sculpture and computer-based art by Mary Ellen Bute, William Kentridge, Christina Kubisch, Zdenek Pesánek, Anna Ridler, Takis, Steina, Woody Vasulka and others.