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This book is a practical guide to better understanding 3D printers and how they can be used in a Fab Lab (fabrication laboratory) setting. Most important, the text shows how Fab Lab skills are relevant to students' STEM classes at school and their development of a career path.
Readers will learn where vinyl cutters fit into a Fab Lab and how vinyl cutters can bring precision to intricate designs. Beginner, intermediate, and advanced projects will explain what materials each project requires and what processes are involved in completing a project. An overview of making industries will offer the reader an understanding of how operating a vinyl cutter can translate into a career. This title fits well into grades five through eight Common Core standards with its wealth of engaging information that asks the reader to think about creativity and problem solving in the context of making.
This book explores fundamental socio-economic trends that are radically changing perspectives on the relationship between people and the world around them. Focusing on the principles of sustainability, circularity and inclusivity, it illustrates how these trends form the breeding ground for a new economy embodying a logic of collectiveness.
Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.
The urge to experiment and create has been strong in humankind since time immemorial. So, too, has the need to gather together for the greater good. Makerspaces, where innovators meet to advance technologies through physical computing, answer the call of both these motivating factors. Once a wave of the future, makerspaces are quickly becoming a fixture in the here and now. This books lets students discover where to find, and how to make the best use of, these creative spaces.
Though they may sound like something out of science fiction, 3-D printers are not only real but also increasingly common. Popular with both the Maker Movement and businesses, the 3-D printer has multiple uses. It’s great for making prototypes and creating cool projects. Some experts even believe that additive manufacturing—or 3-D printing on the industrial level—is the wave of the future. Readers will learn about a variety of 3-D printing methods, weigh the pros and cons of 3-D printing, and discover 3-D printing’s applications in fields as diverse as fashion, food, and medicine.
Want to know how to use an electronic component? This first book of a three-volume set includes key information on electronics parts for your projects?complete with photographs, schematics, and diagrams. You'll learn what each one does, how it works, why it's useful, and what variants exist. No matter how much you know about electronics, you'll find fascinating details you've never come across before. Convenient, concise, well-organized, and precise Perfect for teachers, hobbyists, engineers, and students of all ages, this reference puts reliable, fact-checked information right at your fingertips?whether you're refreshing your memory or exploring a component for the first time. Beginners wil...
This book argues for dynamic and relevant school experiences for primary and early secondary learners that embed digital media production. It proposes a vision of literacy that combines new technologies with multiple modes of meaning-making. Drawing on theories related to cultural studies, media literacy, anthropology, and creativity, the author explores learning strategies with digital media based on an empowering, values-driven framework. The book advances innovative teaching methods, critiquing educational ‘reforms’ that marginalise media and fail to engage with the complex tensions and textures of modern pedagogy. Positioning film and media-making as vital practices in schools that nurture the skills, dispositions and competencies of modern literacy, the model foregrounds connections between human agency, cognition, and creative practice. This innovative book will appeal to students and scholars of creativity, digital media production, primary education and literacy.
This text provides readers with an exploratory lens into the general world of the Fab Lab with an in-depth focus on two specific types of machinery: laser cutters and engravers. These machines give users the unique opportunity to create through the removal of material from its source. Included for readers are hands-on tips and tricks for operating laser cutters and engravers, providing a variety of projects for every experience level, all the while connecting these skills to real-world business models and careers. This title tackles the arts and design element of STEAM more than any other Fab Lab machines do.
Presents an introduction to the open-source electronics prototyping platform.