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Virtual Reality
  • Language: en
  • Pages: 164

Virtual Reality

Virtual Reality Über das Eintauchen in neue, von Menschen geschaffene Wirklichkeiten. Mit Beiträgen von Marc Bodmer, Jennifer Beck, Neal Hartman, Tina Sauerländer, Peggy Schoenegge, Maike Thies, Wolfgang Ullrich, Matthias Zehnder und Annina Zwettler. Sechster Band der erfolgreichen Reihe "Edition Digital Culture". Virtual Reality war schon früh auf der Wunschliste der Computerentwickler. Der Traum von der Überwindung der flachen Bilderwelt ist alt und taucht bereits in barocken Kirchenkuppeln auf. Das Zauberwort heisst Immersion, das Eintauchen in eine künstliche Umgebung. Die Digitalisierung hat diesen Traum für Wissenschaft und Wirtschaft nun in greifbare Nähe gebracht.Die zweisprachige Publikation beleuchtet das Potenzial der neuen Formen von Immersion im Bereich der Kultur mit Beispielen aus Film, Fernsehen, Museen, Kunst, Bildung, Unterhaltung und Gaming. Projekte wie Birdly, Desktop Jacob Burckhardt Digital oder das Werk von Mélodie Mousset werden vorgestellt. Seitenblicke auf die Industrie (Medizin, Architektur) ergänzen die Darstellung. Ein umfangreiches Glossar im Anhang erklärt die wichtigsten Begriffe.

The Evolution of Eibi Nevo
  • Language: en
  • Pages: 220

The Evolution of Eibi Nevo

None

National Union Catalog
  • Language: en
  • Pages: 1032

National Union Catalog

  • Type: Book
  • -
  • Published: 1983
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  • Publisher: Unknown

Includes entries for maps and atlases.

Drawing Basics and Video Game Art
  • Language: en
  • Pages: 242

Drawing Basics and Video Game Art

  • Categories: Art

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." ...

Subject Catalog
  • Language: en
  • Pages: 1008

Subject Catalog

  • Type: Book
  • -
  • Published: Unknown
  • -
  • Publisher: Unknown

None

Interactive Stories and Video Game Art
  • Language: en
  • Pages: 221

Interactive Stories and Video Game Art

  • Type: Book
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  • Published: 2017-01-20
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  • Publisher: CRC Press

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aestheti...

Library of Congress Catalog
  • Language: en
  • Pages: 1002

Library of Congress Catalog

  • Type: Book
  • -
  • Published: 1980-07
  • -
  • Publisher: Unknown

None

Monographic Series
  • Language: en
  • Pages: 882

Monographic Series

  • Type: Book
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  • Published: 1982
  • -
  • Publisher: Unknown

None

Journal of the National Cancer Institute
  • Language: en
  • Pages: 1236

Journal of the National Cancer Institute

  • Type: Book
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  • Published: 1999
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  • Publisher: Unknown

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