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Gesture-Based Communication in Human-Computer Interaction
  • Language: en
  • Pages: 322

Gesture-Based Communication in Human-Computer Interaction

  • Type: Book
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  • Published: 2003-06-29
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.

Virtual Reality and Augmented Reality
  • Language: en
  • Pages: 205

Virtual Reality and Augmented Reality

  • Type: Book
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  • Published: 2017-12-06
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 14th International Conference on Virtual Reality and Augmented Reality, EuroVR 2017, held in Laval, France, in December 2017. The 10 full papers and 2 short papers presented were carefully reviewed and selected from 36 submissions. The papers are organized in four topical sections: interaction models and user studies, visual and haptic real-time rendering, perception and cognition, and rehabilitation and safety.

Reusability for Intelligent Realtime Interactive Systems
  • Language: en
  • Pages: 262

Reusability for Intelligent Realtime Interactive Systems

With recent releases of affordable hardware devices the fields of Virtual, Mixed, and Augmented Reality gained considerable attention, wherefore the creation of corresponding software becomes increasingly important. In the absence of a common model for flexibly combining and reusing appropriate software modules, such Realtime Interactive Systems are commonly implemented from scratch. Borrowing from the fields of Software Engineering and Knowledge Representation, this work develops a model for the creation of reusable components from existing software modules. With a Knowledge Representation Layer at its core the model additionally enables the utilization of methods from the field of Artificial Intelligence, thereby supporting the creation of Intelligent Realtime Interactive Systems.

Immersive Learning Research Network
  • Language: en
  • Pages: 559

Immersive Learning Research Network

This volume constitutes the refereed proceedings of the 9th International Conference of the Immersive Learning Network, iLRN 2023, held in San Luis Obispo, USA, in June 2023 as a hybrid event. The 26 revised full papers and 13 shprt papers presented in this volume were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on foundations in immersive learning research and theory; assessment and evaluation; galleries, libraries, archives and museums; inclusion, diversity, equity, access, and social justice; STEM education; language, culture and heritage; nature & environmental sciences; workforce development & industry training; self and co-regulated learning with immersive learning environments; special track: immersive learning across Latin America: state of research, use cases and projects.

Storytelling for Spatial Computing and Mixed Reality
  • Language: en
  • Pages: 340

Storytelling for Spatial Computing and Mixed Reality

  • Type: Book
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  • Published: 2024-12-26
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  • Publisher: CRC Press

This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing, augmented reality and mixed reality. It covers the key skills that the next generation of digital storytellers will need, providing readers with practical tools for creating digital stories and adventures out in the real world. Drawing on more than a decade of experience, veteran immersive storyteller Rob Morgan provides strategies and techniques for augmenting players and places with digital narrative. Readers will try out key ideas through a range of practical exercises, building up their own portfolio of augmented/spatial narrative projects. Storytelling for Spatial Computing and M...

Virtual, Augmented and Mixed Reality
  • Language: en
  • Pages: 717

Virtual, Augmented and Mixed Reality

This book constitutes the refereed proceedings of the 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The VAMR 2023 proceedings were organized in the following topical sections: Designing VAMR Applications and Environments; Visualization, Image Rendering and 3D in VAMR; Multimodal Interaction in VAMR; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR.

Machine Learning and Knowledge Discovery in Databases
  • Language: en
  • Pages: 799

Machine Learning and Knowledge Discovery in Databases

The three volume proceedings LNAI 11906 – 11908 constitutes the refereed proceedings of the European Conference on Machine Learning and Knowledge Discovery in Databases, ECML PKDD 2019, held in Würzburg, Germany, in September 2019. The total of 130 regular papers presented in these volumes was carefully reviewed and selected from 733 submissions; there are 10 papers in the demo track. The contributions were organized in topical sections named as follows: Part I: pattern mining; clustering, anomaly and outlier detection, and autoencoders; dimensionality reduction and feature selection; social networks and graphs; decision trees, interpretability, and causality; strings and streams; privacy...

KI 2009: Advances in Artificial Intelligence
  • Language: en
  • Pages: 757

KI 2009: Advances in Artificial Intelligence

This book constitutes the thoroughly refereed proceedings of the 32nd Annual German Conference on Artificial Intelligence, KI 2009, held in Paderborn, Germany, in September 2009. The 76 revised full papers presented together with 15 posters were carefully reviewed and selected from 126 submissions. The papers are divided in topical sections on planning and scheduling; vision and perception; machine learning and data mining; evolutionary computing; natural language processing; knowledge representation and reasoning; cognition; history and philosophical foundations; AI and engineering; automated reasoning; spatial and temporal reasoning; agents and intelligent virtual environments; experience adn knowledge management; and robotics.

Gesture and Sign Languages in Human-Computer Interaction
  • Language: en
  • Pages: 334

Gesture and Sign Languages in Human-Computer Interaction

  • Type: Book
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  • Published: 2003-07-31
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-proceedings of the International Workshop on Gesture and Sign Languages in Human-Computer Interaction, GW 2001, held in London, UK, in April 2001. The 25 revised full papers and 8 short papers were carefully reviewed and selected for inclusion in the post-proceedings. The papers are organized in topical sections on gesture recognition, recognition of sign languages, nature and notations of sign languages, gesture and sign language synthesis, gestural action and interaction, and applications based on gesture control.

Gesture-Based Communication in Human-Computer Interaction
  • Language: en
  • Pages: 571

Gesture-Based Communication in Human-Computer Interaction

  • Type: Book
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  • Published: 2011-04-02
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  • Publisher: Springer

Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a ...