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Artless presents some of the most compelling images created by contemporary artists and illustrators using the simplest of tools, such as color pencils, crayons, watercolor, scissors, and glue. Work produced in this manner represents a growing and particularly resilient trend in the visual arts world. Through individual interviews with over 50 artists, Artless looks at how and why these particular artists find the intimate connection between the unassuming tools they use and the art thus created so enthralling. For creator and viewer alike there seems to be a particular kind of pleasure to be had in short-circuiting the sophisticated and often elusive strategies of contemporary art in favor of something disarmingly uncomplicated. This book divides the artists' work in terms of the techniques they use, from color pencils and pens to ceramics and mixed media, with some artists mixing these techniques digitally. The end results are images imbued with a great sense of fun and spontaneity.
Elephant features over 200 pages of high-quality, up-to-date, original creative material from all over the world.
Drawing has always been a fundamental skill and good drawing skills allowed artists to grasp the reality around them. At the turn of the millennium, however, the general impression was that with the wide availability of computers, scanners, digital cameras and image software, drawing would dwindle into a marginal activity. In fact, the opposite happened: the enthusiasm for digital imagery died down and the ability to draw has become a treasured skill. In the art world, attitudes to drawing have also changed. Drawing became a way of making a statement as an artist, of showing masterly skill – something that up to then had been most commonly associated with painting. After centuries in the shadow of its more illustrious fine art relatives, drawing started to be appreciated for its own sake, as an art discipline, an end in itself, an art form. Walk the Line: The Art of Drawing includes interviews with the international selection of artists, as well as examples of their work. It will appeal to anyone interested in contemporary art and illustration.
In the summer of 1940, with France on the verge of surrender to Germany, Valli Chattaine, a star in the Paris Ballet Company, must escape Paris and return home to French Morocco. A French Foreign Legionnaire, hired by her family, attempts to get her safely out of Paris. Marc Durell, an adventurous and capable soldier, also brings Valli a secret letter from her older sister, Gisele. But in going home, Valli falls into a maze of dark deceptions and dangers. Through it all she comes to a deeper understanding of God's grace, which is so much greater than her own. His grace helps to bring her and her family beyond devastating circumstances in Casablanca and is equally present in her own romance with the charismatic Legionnaire.
Is there such a thins as British graphic design? There is certainly a lot of it: from the high degree of sophistication, erudition and conceptualization of London-based practitioners such as Mark Farrow, Browns, BiliothFque, Studio8, Sea, Spin, Proud Collective, NB Studio, Shaz Madani and William Hall, to the relentless visual experimentation of image-makers such as Build, Ehquestion-mark, Universal Everything, Julian House, Family, Hellovon, James Joyce, Tom Hingston, Me Company, Village Green, Yes and Studio Output, not to mention the wonderfully eclectic work of hopelessly cosmopolitan entities such as Winkreative, Non-Format, Fuel, Tomato, Matt Dent, FI@33 and the designers under the Pentagram umbrella, whose sophisticated internationalism is typified in the work of Domenic Lippa & Angus Hyland. Put all these types together and you get a heady mix. So what happened to British graphics in the last few years? Who did what? With whom? When? Where? Open this book. Find out. --Book --
Presents a survey of key contemporary artists who have each embraced painting and are working within a realist tradition. Through individual interviews, discusses their methods, motives and sources, from art history to the Internet and the language of film.
This book reveals how all kinds of visual artists (contemporary artists, street artists, photographers and even product designers) are using miniatures and miniaturized worlds in order to create startling situations and memorable images. Miniatures and miniaturized settings induce a disquieting experience of distance, and artists use it to explore very contemporary feelings of alienation, displacement and estrangement. But if seeing things from a great distance can make you feel cut off from them, and make you feel lonely and insignificant, it can also inspire awe and contemplation. The miniaturized strategy plays many tricks with the viewer. It generates distance not just in terms of space,...
Ward pulls from his ten years' experience as a designer and art director to tackle subjects such as design fetishists, Helvetica's neutrality, urgent briefs, as well as topics such as the validity of design education, the supposed death of print, client relationships and pitch planning. In addition, the book features contributions and insights from more than a dozen other established practitioners such as Milton Glaser, Stefan Sagmeister, Christoph Niemann and David Carson--Provided by publisher.
There is a new generation of graphic innovators based in the United Kingdom who are winning international acclaim and attracting clients worldwide. This book is the first to gather together these rising stars in one definitive guide to the coolest work on the British graphics scene. Visually explosive, the book contains examples of all areas of graphic communication such as web design, typography, posters, editorial design, advertising, video and animation. the work inside features designer groups including Blue Source, Danny Brown, Bump, Digit, Tom Hingston, Less Rain, Run Wrake, Spiin and Shynola. Patrick Burgoyne is the editor of Creative Review, a UK-based magazine and author of Surf/Skate/Snow Graphics and FC Football Graphics. He's also a co-author of three books with Liz Faber - Browser: the Internet Design Project, Reload: Browser 2.0 and Used: Browser 3.0.
This guidebook addresses the concerns of young designers who want to earn a living by doing expressive and meaningful work, but want to avoid becoming a hired drone working on soulless projects. It offers straight-talking advice on how to establish your design career and practical suggestions for running a successful business.