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Geometric and Discrete Path Planning for Interactive Virtual Worlds
  • Language: en
  • Pages: 203

Geometric and Discrete Path Planning for Interactive Virtual Worlds

Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.

Motion Planning for Humanoid Robots
  • Language: en
  • Pages: 320

Motion Planning for Humanoid Robots

Research on humanoid robots has been mostly with the aim of developing robots that can replace humans in the performance of certain tasks. Motion planning for these robots can be quite difficult, due to their complex kinematics, dynamics and environment. It is consequently one of the key research topics in humanoid robotics research and the last few years have witnessed considerable progress in the field. Motion Planning for Humanoid Robots surveys the remarkable recent advancement in both the theoretical and the practical aspects of humanoid motion planning. Various motion planning frameworks are presented in Motion Planning for Humanoid Robots, including one for skill coordination and lear...

Computer Animation and Simulation 2001
  • Language: en
  • Pages: 205

Computer Animation and Simulation 2001

This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.

Proceedings of International Symposium on Sensor Networks, Systems and Security
  • Language: en
  • Pages: 311

Proceedings of International Symposium on Sensor Networks, Systems and Security

  • Type: Book
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  • Published: 2018-05-23
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  • Publisher: Springer

This book presents current trends that are dominating technology and society, including privacy, high performance computing in the cloud, networking and IoT, and bioinformatics. By providing chapters detailing accessible descriptions of the research frontiers in each of these domains, the reader is provided with a unique understanding of what is currently feasible. Readers are also given a vision of what these technologies can be expected to produce in the near future. The topics are covered comprehensively by experts in respective areas. Each section includes an overview that puts the research topics in perspective and integrates the sections into an overview of how technology is evolving. The book represents the proceedings of the International Symposium on Sensor Networks, Systems and Security, August 31 – September 2, 2017, Lakeland Florida.

Intelligent Virtual Agents
  • Language: en
  • Pages: 495

Intelligent Virtual Agents

  • Type: Book
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  • Published: 2011-09-15
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 11th International Conference on Intelligent Virtual Agents, IVA 2011, held in Reykjavik, Island, in September 2011. The 18 revised full papers and 27 revised short papers presented together with 25 poster papers were carefully reviewed and selected from 91 submissions. The papers are organized in topical sections on social and dramatic interaction; guides and relational agents; nonverbal behavior; adaptation and coordination; listening and feedback; frameworks and tools; cooperation and copresence; emotion; poster abstracts.

Motion in Games
  • Language: en
  • Pages: 471

Motion in Games

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Deformable Avatars
  • Language: en
  • Pages: 266

Deformable Avatars

Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie mo...

Human Factors in Augmented Reality Environments
  • Language: en
  • Pages: 275

Human Factors in Augmented Reality Environments

Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experi...

Intelligent Virtual Agents
  • Language: en
  • Pages: 543

Intelligent Virtual Agents

  • Type: Book
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  • Published: 2012-09-19
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Virtual Agents, IVA 2012, held in Santa Cruz, CA, USA, in September 2012. The 17 revised full papers presented together with 31 short papers and 18 poster papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on IVAs on learning environments; emotion and personality; evaluation and empirical studies; multimodal perception and expression; narrative and interactive applications; social interaction; authoring and tools; conceptual frameworks.

Dance, Performance and Visual Art
  • Language: en
  • Pages: 204

Dance, Performance and Visual Art

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