You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on Learning and Collaboration Technologies, LCT 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interac...
The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the...
This book presents the proceedings of the conference and provides valuable insights into the issues facing Small and Medium Enterprises (SMEs), particularly in the areas of sustainable operations and digitalization. It comprises a series of papers presented at the conference, covering topics such as: challenges faced by SMEs in a post-pandemic era; digitalization and its impact on SMEs; sustainable operations in SMEs; international market performance improvement in SMEs; SMEs infrastructure and integration with research, development, and innovation institutions; and SMEs participation in business networks. The papers offer a unique perspective on the challenges and opportunities facing SMEs and provides practical solutions for those looking to help their organizations thrive in a rapidly changing business environment.
The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on Learning and Collaboration Technologies, LCT 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 93 contributions included in the LCT proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 45 papers included in this volume are organized in the following topical sections: virtual and augmented learning environments; mobile and ubiquitous learning; technology@school; collaboration, learning and training.
The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.
O termo gamificação compreende a aplicação de elementos de jogos em atividades de não jogos. Assim, embora a palavra tenha sido utilizado pela primeira vez em 2010, a gamificação tem sido aplicada há muito tempo. Na educação, por exemplo, a criança podia ter seu trabalho reconhecido com estrelinhas (recompensa) ou as palavras iam se tornando cada vez mais difíceis de serem soletradas no ditado da professora (níveis adaptados às habilidades dos usuários). Embora esses sejam exemplos simples, é possível que você, leitor, tenha lembrado de uma experiência parecida e, portanto, testemunhado atividades gamificadas. O que mudou foi a compreensão do processo, sua relevância para a educação e, principalmente, a responsabilidade em sua aplicação. Para colaborar com as pesquisas que estão surgindo sobre o tema, este E-book propõe reunir conceitos, indagações, aplicações e respostas sobre a gamificação e a educação.
Projeto iniciado em 2018, Passagens de uma vida solitária II reúne as memórias do narrador, nascido em Taubaté, interior de São Paulo, na década de 1940, e objetiva, por meio da escrita, resgatar histórias que há muito se perderam no tempo, a fim de deixar, como uma espécie de legado a seus descendentes, um pouco sobre sua trajetória. Ao longo dessa viagem, o narrador-personagem leva o leitor não só à chácara em que passara sua infância e da qual se recorda com afeto e saudade, mas também ao passado de seus pais, avós, irmãos, colegas, amigos, amores, alegrias e tristezas que vão, pouco a pouco, tecendo a linha que norteia a história. A narrativa oscila entre o real e a ficção, lembranças e fotografias, cartas e bilhetes e convida o leitor a passear, junto ao narrador, pelas veredas que se abrem em suas memórias, em um movimento de vaivém que combina pequenos relatos com fluxos de consciência, desvelando um pouco essas passagens do viajante solitário que guia essa viagem.
This book features a collection of high-quality research papers presented at the International Conference on Tourism, Technology & Systems (ICOTTS 2021), held at the University of Cartagena, in Cartagena de Indias, Colombia, from 4 to 6 November 2021. The book is divided into two volumes, and it covers the areas of technology in tourism and the tourist experience, generations and technology in tourism, digital marketing applied to tourism and travel, mobile technologies applied to sustainable tourism, information technologies in tourism, digital transformation of tourism business, e-tourism and tourism 2.0, big data and management for travel and tourism, geotagging and tourist mobility, smart destinations, robotics in tourism, and information systems and technologies.
Nesta obra de referência, endossada pela Sociedade Brasileira de Psico-Oncologia, diversos especialistas discutem a abrangência e as especificidades da psico-oncologia, bem como a transdisciplinaridade de sua abordagem. Falam também de seus aspectos psicossociais e dos diversos tipos de tratamento, bem como de bioética e pesquisa de ponta.