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This book provides an overview of the diverse multidisciplinary field of more-than-human design, offering a philosophical grounding of more-than-human design in posthumanism while putting practical design examples and methods to the forefront. There is an urgent need to radically re-imagine design, as its current processes are contributing to global warming, pollution, deforestation, ocean acidification, ozone layer depletion, loss of biodiversity and species extinction. Given this need, ‘more-than-human design’ has emerged as a perspective that widens our thinking beyond solely human-oriented considerations and needs, such as animals, plants and microbes. The book explores the relations...
For over 40 years, the tech industry has been working to attract more women. Yet, women continue to be underrepresented in technology jobs compared to other professions. Worse, once hired, women leave the field mid-career twice as often as men. In 2013, Karen Holtzblatt launched The Women in Tech Retention Project at WITops.org, dedicated to understanding what helps women in tech thrive. In 2014, Nicola Marsden joined the effort, bringing her extensive knowledge and research on gender and bias for women in tech. Together with worldwide volunteers, this research identified what helps women thrive and practical interventions to improve women’s experience at work. In this book, we share women...
A bold and timely collection that brings feminist theory and critical thinking to life through vital, approachable design methods and practices. Feminist Designer brings together a constellation of voices and perspectives to examine the intersection of design and feminist theory. For decades, the feminist refrain within design has hinged on the representation and inclusion of women in the field. This collection, edited by Alison Place, however, is a call to move beyond this narrow application. Feminist design is not just about who does design—it is about how we do design and why. Feminist frameworks for design activism are now more relevant than ever, as they emphasize collaborative proces...
This book advances the practice and theory of design ethnography. It presents a methodologically adventurous and conceptually robust approach to interventional and ethical research design, practice and engagement. The authors, specialising in design ethnography across the fields of anthropology, sociology, human geography, pedagogy and design research, draw on their extensive international experience of collaborating with engineers, designers, creative practitioners and specialists from other fields. They call for, and demonstrate the benefits of, ethnographic and conceptual attention to design as part of our personal and public everyday lives, society, institutions and activism. Design Ethnography is essential reading for researchers, scholars and students seeking to reshape the way we research, live and design ethically and responsibly into yet unknown futures.
From the contestable politics of emoji modifier mechanisms and micro-temporalities of computational processes to genomic exploitation and the curating of digital content, Executing Practices highlights a range of ways in which execution emerges and how it participates within networked forms of liveliness.
Classic texts by thinkers from Althusser to Žižek alongside essays by leaders in interaction design and HCI show the relevance of critical theory to interaction design. Why should interaction designers read critical theory? Critical theory is proving unexpectedly relevant to media and technology studies. The editors of this volume argue that reading critical theory—understood in the broadest sense, including but not limited to the Frankfurt School—can help designers do what they want to do; can teach wisdom itself; can provoke; and can introduce new ways of seeing. They illustrate their argument by presenting classic texts by thinkers in critical theory from Althusser to Žižek alongs...
This book offers an ideal first step for designers looking to disrupt contemporary design practice by challenging gender inequality. Drawing on feminist and queer theory, it outlines key concepts and applies them to a broad spectrum of design activity. By developing feminist design approaches and methods, it provides a practical resource for designers wanting to make a change. Designing Gender covers essential topics including definitions of sex, gender and sexuality, histories of women in design, parity in professional design practice, diversity of users, non-binary design approaches, and sustainable and equitable futures. Filled with examples from around the world, the book recognises the culturally specific nature of gendered experience. Interviews with designers working in a diverse range of fields including user experience design, visual communication, interaction design and critical design, highlight the challenges and opportunities involved in designing a more equitable society. Each chapter showcases key methods and tools and culminates in hands-on activities.
Materials Experience 2: Expanding Territories of Materials and Design is the follow-up companion to Materials Experience published in 2014. Materials experience as a concept has evolved substantially and is now mobilized to incorporate new ways of thinking and designing. Through all-new peer-reviewed chapters and project write-ups, the book presents critical perspectives on new and emerging relationships between designers, materials, and artifacts. Subtitled Expanding Territories of Materials and Design, the book examines in depth the increased prevalence of material-driven design practices, as well as the changing role of materials themselves, toward active and influential agents within and...
Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle. With the rise of ubiquitous technology, data-driven design, and the Internet of Things, our interactions and interfaces with technology are about to change dramatically, incorporating such emerging technologies as shape-changing interfaces, wearables, and movement-tracking apps. A successful interactive tool will allow the user to engage in a smooth, embodied, interaction, creating an intimate correspondence between users' actions and system response. And yet, as Kristina Höök points out, current design methods emphasize s...