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Beginning Android 4 Games Development
  • Language: en
  • Pages: 685

Beginning Android 4 Games Development

  • Type: Book
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  • Published: 2012-01-25
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  • Publisher: Apress

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform

Beginning Android Games
  • Language: en
  • Pages: 619

Beginning Android Games

  • Type: Book
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  • Published: 2016-12-08
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  • Publisher: Apress

Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll...

Beginning Android Games
  • Language: en
  • Pages: 705

Beginning Android Games

  • Type: Book
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  • Published: 2013-01-26
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  • Publisher: Apress

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-thr...

Mobile Game Engines
  • Language: en
  • Pages: 210

Mobile Game Engines

This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You ...

Beginning Android Games
  • Language: en

Beginning Android Games

  • Type: Book
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  • Published: 2012-11-09
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  • Publisher: Apress

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-thr...

Learning Libgdx Game Development
  • Language: en
  • Pages: 569

Learning Libgdx Game Development

A clear and practical guide to building games in libGDX.This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.

Beginning iOS Storyboarding
  • Language: en
  • Pages: 634

Beginning iOS Storyboarding

  • Type: Book
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  • Published: 2012-12-15
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  • Publisher: Apress

For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboarding technology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new! Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco — a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer — have teamed up to bring you this book, Beginning iOS Storyboarding. The three authors have found a beautiful way to lead the beginner int...

Learn OpenGL ES
  • Language: en
  • Pages: 209

Learn OpenGL ES

  • Type: Book
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  • Published: 2013-08-29
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  • Publisher: Apress

Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers...

Knowledge Science, Engineering and Management
  • Language: en
  • Pages: 482

Knowledge Science, Engineering and Management

  • Type: Book
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  • Published: 2009-11-17
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  • Publisher: Springer

Following two successful events in Guilin, People’s Republic of China (KSEM 2006) and in Melbourne, Australia (KSEM 2007) the third event in this conference series was held for the first time in Europe, namely, in Vienna, Austria. KSEM 2009 aimed to be a communication platform and meeting ground for research on knowledge science, engineering and management, attracting high-quality, state-of-the-art publications from all over the world. It offers an exceptional opportunity for presenting original work, technological advances, practical problems and concerns of the research community. The importance of studying “knowledge” from different viewpoints such as science, engineering and manage...

Libgdx Cross-platform Game Development Cookbook
  • Language: en
  • Pages: 816

Libgdx Cross-platform Game Development Cookbook

If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.