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Data networking now plays a major role in everyday life and new applications continue to appear at a blinding pace. Yet we still do not have a sound foundation for designing, evaluating and managing these networks. This book covers topics at the intersection of algorithms and networking. It builds a complete picture of the current state of research on Next Generation Networks and the challenges for the years ahead. Particular focus is given to evolving research initiatives and the architecture they propose and implications for networking. Topics: Network design and provisioning, hardware issues, layer-3 algorithms and MPLS, BGP and Inter AS routing, packet processing for routing, security and network management, load balancing, oblivious routing and stochastic algorithms, network coding for multicast, overlay routing for P2P networking and content delivery. This timely volume will be of interest to a broad readership from graduate students to researchers looking to survey recent research its open questions.
As the 21st century begins, we are faced with opportunities and challenges of available technology as well as pressured to create strategic and tactical plans for future technology. Worldwide, IT professionals are sharing and trading concepts and ideas for effective IT management, and this co-operation is what leads to solid IT management practices. This volume is a collection of papers that present IT management perspectives from professionals around the world. The papers seek to offer new ideas, refine old ones, and pose interesting scenarios to help the reader develop company-sensitive management strategies.
The 2001 International Workshop on Quality of future Internet Services (QofIS 2001) held in Coimbra, Portugal, organized by COST Action 263, is the second of what we expect will become a series of successful QofIS workshops. The previous workshop was held in Berlin in the year 2000. The areas of interest of QofIS cover the design, implementation and provision of Quality of Service, spanning key issues of current and emerging communication systems such as packet-level issues, flow-level issues, network-level issues, architectural issues, and applications. The emphasis of the QofIS2001 w orkshop is on horizontal (end-to-end) as well as vertical (top-down) provision of quality of services, cove...
The two-volume set LNCS 12572 and 1273 constitutes the thoroughly refereed proceedings of the 27th International Conference on MultiMedia Modeling, MMM 2021, held in Prague, Czech Republic, in June2021. Of the 211 submitted regular papers, 40 papers were selected for oral presentation and 33 for poster presentation; 16 special session papers were accepted as well as 2 papers for a demo presentation and 17 papers for participation at the Video Browser Showdown 2021. The papers cover topics such as: multimedia indexing; multimedia mining; multimedia abstraction and summarization; multimedia annotation, tagging and recommendation; multimodal analysis for retrieval applications; semantic analysi...
The National Science Foundation funded the first Coordination Theory and Collaboration Technology initiative to look at systems that support collaborations in business and elsewhere. This book explores the global revolution in human interconnectedness. It will discuss the various collaborative workgroups and their use in technology. The initiative focuses on processes of coordination and cooperation among autonomous units in human systems, in computer and communication systems, and in hybrid organizations of both systems. This initiative is motivated by three scientific issues which have been the focus of separate research efforts, but which may benefit from collaborative research. The first...
A crucial step during the design and engineering of communication systems is the estimation of their performance and behavior; especially for mathematically complex or highly dynamic systems network simulation is particularly useful. This book focuses on tools, modeling principles and state-of-the art models for discrete-event based network simulations, the standard method applied today in academia and industry for performance evaluation of new network designs and architectures. The focus of the tools part is on two distinct simulations engines: OmNet++ and ns-3, while it also deals with issues like parallelization, software integration and hardware simulations. The parts dealing with modeli...
With the growth in our reliance on information systems and computer science, information modeling and knowledge bases have become a focus for academic attention and research. The amount and complexity of information, the number of levels of abstraction and the size of databases and knowledge bases all continue to increase, and new challenges and problems arise every day. This book is part of the series Information Modelling and Knowledge Bases, which concentrates on a variety of themes such as the design and specification of information systems, software engineering and knowledge and process management. Attention is also paid to theoretical disciplines including cognitive science, artificial...
This book constitutes the refereed proceedings of the Second International Workshop on Quality of Service in Multiservice IP Networks, QoS-IP 2003, held in Milano, Italy in February 2003. The 53 revised full papers presented together with an invited paper were carefully reviewed and selected from 97 submissions. The papers are organized in topical sections on analytical models, QoS routing, measurements and experimental results, QoS below IP, end-to-end QoS in IP networks, QoS multicast, optical networks, reconfigurable protocols and networks, provision of multimedia services, QoS in multidomain networks, congestion and admission control, and architectures and protocols for QoS provision.
QoS, short for "quality of service, is one of the most important goals a network designer or administrator will have. Ensuring that the network runs at optimal precision with data remaining accurate, traveling fast, and to the correct user are the main objectives of QoS. The various media that fly across the network including voice, video, and data have different idiosyncrasies that try the dimensions of the network. This malleable network architecture poses an always moving potential problem for the network professional.The authors have provided a comprehensive treatise on this subject. They have included topics such as traffic engineering, capacity planning, and admission control. This boo...
This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.