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Theory of JIZAI Body
  • Language: en
  • Pages: 151

Theory of JIZAI Body

This book proposes a novel body image to bridge gap between self-transformation and preserving sense of self: the Jizai body. Automation and digitization have served to transform our lives. Digital transformation, for example, is rapidly changing the world every day, making life more convenient and comfortable. However, there is a worrying trend of removing the human element from human-centric systems as technologies and algorithms become more capable. Leaving humanity behind, especially its corporal components, will leave persons unable to feel a sense of self in their newfound comfort. Despite the allure of an automated life, it is doubtful that the authors will find happiness without a sense of control. Exploring the essence of what makes us human from a physiological and psychological standpoint, the authors present a new perspective on what constitutes a body in this era where the real physical world and virtual information world coexist. The authors present state-of-the-art research which seeks to free humanity from its physical constraints and allow free control of both the natural and extended body. The next step in human evolution starts here.

Advances in Computer Entertainment Technology
  • Language: en
  • Pages: 911

Advances in Computer Entertainment Technology

  • Type: Book
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  • Published: 2018-03-02
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  • Publisher: Springer

This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

Advances in Artificial Reality and Tele-Existence
  • Language: en
  • Pages: 1367

Advances in Artificial Reality and Tele-Existence

This book constitutes the refereed proceedings of the 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, held in Hangzhou, China in November/December 2006. The 138 revised papers cover anthropomorphic intelligent robotics, artificial life, augmented reality, distributed and collaborative VR system, motion tracking, real time computer simulation virtual reality, as well as VR interaction and navigation techniques.

Sensor Data Understanding
  • Language: en
  • Pages: 238

Sensor Data Understanding

The rapid development in the area of sensor technology has been responsible for a number of societal phenomena like UGC (User Generated Content) or QS (Quantified Self). Machine learning algorithms benefit a lot from the availability of such huge volumes of digital data. For example, new technical solutions for challenges caused by the demographic change (ageing society) can be proposed in this way, especially in the context of healthcare systems in industrialised countries. The goal of this book is to present selected algorithms for Visual Scene Analysis (VSA, processing UGC) as well as for Human Data Interpretation (HDI, using data produced within the QS movement) and to expose a joint methodological basis between these two scientific directions. While VSA approaches have reached impressive robustness towards human-like interpretation of visual sensor data, HDI methods are still of limited semantic abstraction power. Using selected state-of-the-art examples, this book shows the maturity of approaches towards closing the semantic gap in both areas, VSA and HDI.

Human Aspects of IT for the Aged Population. Technologies, Design and User Experience
  • Language: en
  • Pages: 408

Human Aspects of IT for the Aged Population. Technologies, Design and User Experience

This three volume set of LNCS 12207, 12208 and 12209 constitutes the refereed proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. ITAP 2020 includes a total of 104 regular papers which are organized in topical sections named: Involving Older Adults in HCI Methodology , User Experience and Aging, Aging and Mobile and Wearable Devices, Health and Rehabilitation Technologies, Well-being, Persuasion, Health Education and Cognitive Support, Aging in Place, Cultural and Entertainment Experiences for Older Adults, Aging and Social Media, Technology Acceptance and Societal Impact.

Haptics: Perception, Devices and Scenarios
  • Language: en
  • Pages: 960

Haptics: Perception, Devices and Scenarios

  • Type: Book
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  • Published: 2008-06-28
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 6th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2008, held in Madrid, Spain, in June 2008. The 119 revised full papers presented were carefully reviewed and selected from 150 submissions. The papers are organized in topical sections on control and technology, haptic perception and psychophysics, haptic devices, haptics rendering and display, multimodal interaction and telepresence, as well as haptic applications.

Safe
  • Language: en
  • Pages: 224

Safe

Catalog of an exhibition held at the Museum of Modern Art, New York, Oct. 16, 2005-Jan. 2, 2006.

Human-Computer Interaction -- INTERACT 2011
  • Language: en
  • Pages: 702

Human-Computer Interaction -- INTERACT 2011

  • Type: Book
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  • Published: 2011-09-01
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  • Publisher: Springer

The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 49 papers included in the second volume are organized in topical sections on health, human factors, interacting in public spaces, interacting with displays, interaction design for developing regions, interface design, international and culural aspect of HCI, interruptions and attention, mobile interfaces, multi-modal interfaces, multi-user interaction/cooperation, and navigation and wayfinding.

Human-Computer Interaction -- INTERACT 2013
  • Language: en
  • Pages: 860

Human-Computer Interaction -- INTERACT 2013

  • Type: Book
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  • Published: 2013-07-30
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  • Publisher: Springer

The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 57 papers included in the first volume are organized in topical sections on 3D navigation, 3D technologies - 3D object manipulation, augmented reality, cognitive workload, cognitive workload and decision support, creating effective 3D displays, cross-cultural, intercultural and social issues, data entry mechanisms and devices, design and evaluation, design and evaluation of prototypes, design to support creativity, designing for inclusiveness, designing with and for people with special needs, display manipulations, and diversity / ICT in social development.

Advances in Computer Entertainment
  • Language: en
  • Pages: 692

Advances in Computer Entertainment

  • Type: Book
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  • Published: 2013-11-08
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  • Publisher: Springer

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.