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In 13th-century Japan, disease, famine, violence, and natural disasters plague society. Samurai lords, blinded by power, shirk any responsibility to protect the citizenry. Religious leaders care more about currying favor with the powerful than helping common people find hope and a positive way to deal with their suffering. But one unknown Buddhist monk dares to speak the truth to power: Nichiren remonstrates with the authorities. He insists that all human life is precious and that the government needs to change its ways and become of service to the people. He criticizes the established religions as being merely pawns of the state, who teach ideas that only further the people's sense of powerlessness. The true purpose of Buddhism, he asserts, is to teach people a way to empower themselves, challenge their destiny, and experience happiness in this life. Based on actual events, this exciting comic touches on major milestones in Nichiren's life interwoven with basic Buddhist principles. This real-life adventure story will captivate readers as it illustrates the life of one courageous human being who stopped at nothing to bring happiness to the people and peace to the land.
This book will focus on analyzing the different aspects of Japan's representation in the novels of Haruki Murakami and David Mitchell. It is proven that Murakami creates and recreates Japan without implementing any orientalist features or exotic imagery. In the works of both authors, the intent to depict a new world of Japan stripped of traditional stereotypical traits becomes clear. The difference between Murakami and Mitchell's representation of Japan lies in the difference between Japan as seen by the Japanese and Japan as seen by modern Westerners, but both are 'correct' images of Japan. It is a recreation of the global image of Japan. In that sense, the texts of Murakami and Mitchell ar...
As a spokesman for disaffected youth of the post-1960s, Murakami Haruki has become one of the most important voices in contemporary Japanese literature, and he has gained a following in the United States through translations of his works. In Dances with Sheep, Matthew Strecher examines Murakami’s fiction—and, to a lesser extent, his nonfiction—for its most prevalent structures and themes. Strecher also delves into the paradoxes in Murakami’s writings that confront critics and casual readers alike. Murakami writes of “serious” themes yet expresses them in a relatively uncomplicated style that appeals to high school students as well as scholars; and his fictional work appears to ce...
This book represents a head-to-toe guide for clinicians who are interested in applying real-time near infrared (NIR) imaging for their patients. Expert surgeons from around the globe share their experience with NIR imaging, most commonly performed using indocyanine green (ICG) fluorescence. The chapters are structured to include a brief background, indications for use, followed by a technical description of the procedure. Each chapter is also accompanied by video examples and detailed information about necessary equipment, drug dosing, and alternative techniques. A pitfalls section serves as a “lessons learned” segment to bookend each chapter. Authors represent a comprehensive list of surgical subspecialties ranging from neurosurgery to plastic surgery. While it is not meant to serve as an exhaustive summary of ICG use in surgery, the goal is to highlight the successful use of this technology in a number of settings. As the technology and applications continue to expand, Video Atlas of Intraoperative Applications of Near Infrared Fluorescence Imaging serves as a foundation upon which to build.
This text provides an overview of leading-edge developments in the field of human-computer interaction. It includes contributions from many key areas that are influencing the use of computers. Sections include speech technology, interaction with mobile and hand-held computers, e-business, web-based systems, virtual reality and haptic interfaces.
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being d...