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Masaki Fujihata
  • Language: en
  • Pages: 27

Masaki Fujihata

The Conquest of Imperfection is the first major UK exhibition of Japanese media artist Masaki Fujihata's acclaimed interactive work, featuring eight installations created by the artist between 1996 - 2008 and a new work specially created for the Manchester exhibition. Fujihata uses interactive art, virtual reality and networking to probe the fundamental questions of human perception and awareness. He uses new technologies as parodies of how we learn to use language for understanding things, media and our environment. His installations pose questions such as why humans communicate, and what happens through the user's touch in interactive media work. The title of this exhibition arises from th...

Masaki Fujihata
  • Language: en
  • Pages: 28

Masaki Fujihata

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

None

Masaki Fujihata
  • Language: en
  • Pages: 18
Masaki Fujihata
  • Language: en
  • Pages: 28

Masaki Fujihata

  • Type: Book
  • -
  • Published: 2008
  • -
  • Publisher: Unknown

None

BeHere
  • Language: en

BeHere

  • Categories: Art
  • Type: Book
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  • Published: 2022
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  • Publisher: Unknown

This book was published to accompany an exhibit by the same name, by the renowned new media artist Masaki Fujihata, at the Japanese American National Museum in Los Angeles. Opening on May 7, 2022, the exhibit marked the passage of eighty years since people of Japanese descent all along the west coast of the United States were forced to give up their homes, belongings, and communities, then get on buses and trains that would take them to concentration camps. Less a catalog of the exhibit than an extended annotation, the book contains a variety of materials ranging from essays in the modes of history and art criticism to historical photographs, images from the exhibit, and a powerful work of fiction. Contributors include Masaki Fujihata, Anne-Marie Duguet, Brian Niiya and Karen Umemoto, Clement Hanami, Erkki Huhtamo, and Karen Tei Yamashita.

Advances in Multimedia Information Processing - PCM 2004
  • Language: en
  • Pages: 820

Advances in Multimedia Information Processing - PCM 2004

Welcome to the proceedings of the 5th Paci?c Rim Conference on Multimedia (PCM 2004) held in Tokyo Waterfront City, Japan, November 30–December 3, 2004. Following the success of the preceding conferences, PCM 2000 in Sydney, PCM 2001 in Beijing, PCM 2002 in Hsinchu, and PCM 2003 in Singapore, the ?fth PCM brought together the researchers, developers, practitioners, and educators in the ?eld of multimedia. Theoretical breakthroughs and practical systems were presented at this conference, thanks to the support of the IEEE Circuits and Systems Society, IEEE Region 10 and IEEE Japan Council, ACM SIGMM, IEICE and ITE. PCM2004featuredacomprehensiveprogramincludingkeynotetalks,regular paperpresen...

Information Arts
  • Language: en
  • Pages: 980

Information Arts

  • Type: Book
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  • Published: 2003-02-28
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  • Publisher: MIT Press

An introduction to the work and ideas of artists who use—and even influence—science and technology. A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the "two cultures" of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture. In t...

Hybrid Culture
  • Language: en
  • Pages: 277

Hybrid Culture

  • Categories: Art
  • Type: Book
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  • Published: 2012-11-30
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  • Publisher: MIT Press

An exploration of the tensions between East and West and digital and analog in Japanese new-media art. This book grew out of Yvonne Spielmann's 2005–2006 and 2009 visits to Japan, where she explored the technological and aesthetic origins of Japanese new-media art—which was known for pioneering interactive and virtual media applications in the 1990s. Spielmann discovered an essential hybridity in Japan's media culture: an internal hybridity, a mixture of digital-analog connections together with a non-Western development of modernity separate from but not immune to Western media aesthetics; and external hybridity, produced by the international, transcultural travel of aesthetic concepts. ...

Shifting Interfaces
  • Language: en
  • Pages: 333

Shifting Interfaces

  • Categories: Art

Early 21st century media arts are addressing the anxieties of an age shadowed by ubiquitous surveillance, big-data profiling, and globalised translocations of people. Altogether, they tap the overwhelming changes in our lived experience of self, body, and intersubjective relations. Shifting Interfaces addresses current exciting exchanges between art, science, and emerging technologies, highlighting a range of concerns that currently prevail in the field of media arts. This book provides an up-to-date perspective on the field, with a considerable representation of art-based research gaining salience in media art studies. The collection attends to art projects interrogating the destabilisation...

Time and the Digital
  • Language: en
  • Pages: 250

Time and the Digital

  • Categories: Art
  • Type: Book
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  • Published: 2012
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  • Publisher: UPNE

Eschewing the traditional focus on object/viewer spatial relationships, Timothy Scott Barker's Time and the Digital stresses the role of the temporal in digital art and media. The connectivity of contemporary digital interfaces has not only expanded the relationships between once separate spaces but has increased the complexity of the temporal in nearly unimagined ways. Barker puts forward the notion that the new ways we interact with digital media, including ever-expanding digital networks and databases that house vast amounts of data, actually produce a new type of time. Invoking the process philosophy of Whitehead and Deleuze, and taking examples from the history of media art as well as our daily interaction with digital technology, he strives for nothing less than a new philosophy of time in digital encounters, aesthetics, and interactivity. Of interest to scholars in the fields of art and media theory and philosophy of technology, as well as new media artists, this study contributes to an understanding of the new temporal experiences emergent in our interactions with digital technologies.