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Ever wonder what to serve at a Klingon Day of Ascension? Just can't remember if you bring a gift to a Rumarie celebration? Can't recall if on Galvin Five, a marriage is considered successful only if children are produced within a year or three of the wedding? You know that Damok was on the ocean, but you can't recall just what that means? Have no fear! Finally, you too can come prepared to any celebration held anywhere in the Federation. Culled from the data resources of every world, this comprehensive and handy guide will let you walk into any celebration with assurance. Clearly laid out are the complex and compelling cultures that are a part of this vast Federation. Plus: in a special section are the celebrations that have become part of the traditions of Starfleet. From promotion to ship commissioning, from the high solemn occasion of the passing of a member of the crew to the joyous exchange of marriage vows, you can be a part of it all!
Ever wonder what to serve at a Klingon Day of Ascension? Just can't remember if you bring a gift to a Rumarie celebration? Can't recall if on Galvin five, a marriage is considered successful only if children are produced within a year or three of the wedding? You know that Damok was on the ocean, but you can't recall just what that means... Have no fear! Finally you too can come prepared to any celebration held anywhere within the Federation. Culled from the latest data resources of every world, this comprehensive and handy guide will let you walk into any celebration with assurance. Clarly laid out are the complex and compelling cultures that are a part of this vast Federation. Plus there i...
GROUND ZERO. The future is now. And now belongs to VAMPI!! Many elements of the original will be apparent, but Vampi’s been transported to a world that today’s readers will find frightening—and exciting—for a whole new set of reasons.
Adventure fiction. Horror fiction. Graphic Novel. Volume 3 collects the work of Mark Millar's second run on 'Vampire- lla' as he takes readers on a journey to the town of Nowheresville. Along for the ride is Mike Mayhew and his incredibly realistic depiction of Vampirella throughout this collection. Collecting the work of Mark Millar's second run on Vampirella as he takes readers on a journey to the town of Nowheresville Along for the ride is Mike Mayhew and his incredibly realistic depiction of Vampirella throughout this collection. Also reprinting Fear Of Mirrors by John Smith and Mayhew.
True story: in 1899, Mark Twain and Nikola Tesla decided to end war forever. With Twain's connections and Tesla's inventions, they went into business selling world peace. So, what happened? Only now can the tale be toldin which Twain and Tesla collided with Edison and Morgan, an evil science cabal merging the Black Arts and the Industrial Age. Turn-of-the-century New York City sets the stage for a titanic battle over the very fate of mankind. Now back in print, this new edition of the steampunk classic features new cover art.
When infamous supervillain Electricia realizes she wants more out of life than evil and mayhem, she adopts a second costumed identity as The Switch and begins fighting crime instead of committing it. But when Electricia's new life as a superhero brings her full circle against her former villainous allies, the cat-and-mouse-game she's been playing quickly turns deadly. As her new enemies close in on Electricia, the question becomes not if she'll survive her career as The Switch... but for how long?
The beginning of the millennium brings new supernatural horrors for the Earth. Students are disappearing from New York University, and the Golden Sunset, a centuries-old cult, is suspected. Their leader, the mad sorcerer Lorduke, has returned from the dead and is plotting to unleash an ancient evil upon the world. The only ones that can stop him are the Shadowers, paranormal heroes from a realm that lies somewhere between Heaven and Earth. But even they cannot be sure of victory without their Champion, a young girl who was killed fighting Lorduke a century before. Desperate, they recruit Melody, a college student who is rumored to have brought a child back from the dead. Can Melody become the new Champion and save Earth from certain destruction?
Batman. Superman. The Flash. The incredible members of the Justice League of America cast a long shadow, and the members of Young Justice are eager to step out of it. Robin, Superboy and Impulse want to prove to their superhero mentors that they’re capable of tackling super-villains on their own. Under the guidance of the stoic, wise Red Tornado, the three teen heroes begin their quest to make a name for themselves, apart from their famous friends. When the team gains three new members-shy but powerful Wonder Girl, champion archer Arrowette and mystical Secret-Young Justice is ready to take on one of the toughest foes the universe has ever seen: the giant tyrant Despero. But it’s a race ...
"You are very much awake, Melody McClean," said the cow, "though I'm afraid that the nightmare is just beginning." Melody McClean, champion monster fighter from the realm known as the Shadowverse, is sent to Charles Cosgrove's inn at Lighthouse Hill, New York, to investigate a ghost sighting and a bizarre death. Melody soon learns that there are sinister forces at work at the lighthouse trying to prevent her from learning its secrets-forces that will destroy her if necessary. What terrible tragedy lies in the mysterious Cosgrove's past? What is the hidden agenda of the fallen cosmic power known only as the Dissenter? Why have a dog and a duck gone missing? And why are giant spiders protecting the portrait of a sad-eyed little girl? This is the second of a series of adventures featuring Melody McClean and the Shadowers.
The members of Young Justice are in for the ride of their lives as they end up facing a large threat with an unlikely challenge! Plus, Red Tornado's daughter receives some disturbing news that will have ramifications for another member of the team.