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Half a century earlier and half an hour later... As a teenager in the 90's, Carl and his best friend Steve have a disturbing encounter with a mysterious stranger. When they find a lost item, it promises to take them on a supernatural journey. But is it a journey that Carl wants to take?
This book contains eight recent plays, one-act as well as full length, and all from Manhattan. Some were in major New York theatre festivals and thus selected from international competition; others were fully produced by private theatre companies in the city. Several of the theatres were in or adjacent to Times Square. Production was especially gratifying when locations such as The Theatre at St. Clements, one of the first major off-Broadway venues utilized by the truly greats, were available. One of the shorter plays, Thy Neighbor!, appeared almost simultaneously at two different Manhattan theatres. In all productions the actors were a delightful and effective mix of both aspiring professio...
The curious history, technology, and technocultural context of Nintendo’s short-lived stereoscopic gaming console, the Virtual Boy. With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly after its release in 1995, Nintendo's balance sheet for the product was "in the red" as well. Of all the innovative long shots the game industry has witnessed over the years, perhaps the most infamous and least understood was the Virtual Boy. Why the Virtual Boy failed, and where it succeeded, are questions that video game experts José Zagal and Benj Edwards explore in Seeing Red, but even more interesting to the authors is what the platform actually was: what it promised...
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Teen fantasy. Paranormal/ Shifter romance. A modern-day reimagining of the Cinderella fairytale set in a small Australian beach town, with monsters.
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Industrieroboter gehoren heute zum Alltag. In den letzten zehn Jahren verlagerte sich der Schwerpunkt der Neuentwicklungen weg von den Robotern selbst, hin zu alternativen Formen der kunstlichen Intelligenz, mit denen die Gerate ausgestattet werden. Dem Rechnung tragend, beschaftigt sich die zweite Auflage dieses Handbuchs vor allem mit Anwendungen und Strategien zur Problemlosung in der Industrie. Angesprochen werden Themen wie Graphiksimulatoren, objektorientierte Software, Kommunikationssysteme und Mikro- und Nanoroboter. (04/99)