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Using a unique combination of cultural studies research, neo-pragmatist philosophy, and psychoanalytic theory, the author sheds light on the formation of a social identity and the important role that mass media play in this process. Case studies covering a range of media and communities provide a model for developing a truly explanatory as well as descriptive account of self-media interaction that bridges the two opposing sides of the media audience debate and provides a significant new dimension to notions of 'passive' and 'active' media audiences.
A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program. Visit www.luminosoa.org to learn more. Conflicts about space and access to resources have shaped queer histories from at least 1965 to the present. As spaces associated with middle-class homosexuality enter mainstream urbanity in the United States, cultural assimilation increasingly erases insurgent aspects of these social movements. This gentrification itself leads to queer displacement. Combining urban history, architectural critique, and queer and trans theories, Queering Urbanism traces these phenomena through the history of a network of sites in the San Francisco Bay Area. Within that urban landscape, Stathis Yeros investigates how queer people appropriated existing spaces, how they expressed their distinct identities through aesthetic forms, and why they mobilized the language of citizenship to shape place and secure space. Here the legacies of LGBTQ+ rights activism meet contemporary debates about the right to housing and urban life.
Facing economic upheaval and growing inequality, people in local communities are fighting for economic justice. Coalitions from labor, grassroots community organizations, the faith community, immigrant communities and other progressive forces are emerging across the U.S. and Canada and winning better jobs, benefits from local development and better working conditions. A multi-disciplinary group of scholars and activists provide background and analysis of these struggles and offer insights into successful community practice. From the vantage points of community organizing, labor studies, political science, urban studies, social policy and active practitioners, this volume presents both backgr...
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From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
William Henderson was born ca. 1775 and first appears in the records of Duplin County in 1810. William Sholar Sr. was living in Duplin County, North Carolina in 1779 and apparently died by 1783. His probable sons were William Jr., Solomon, Thomas and Levi. Descendants lived in North Carolina, Virginia, Georgia, Texas, and elsewhere.
After the heroic nudes of the Renaissance and depictions of the tortured bodies of Christian saints, early seventeenth-century French artists turned their attention to their fellow humans, to nobles and beggars seen on the streets of Paris, to courtesans standing at their windows, to vendors advertising their wares, to peasants standing before their landlords. Realism and Role-Play draws on literature, social history, and affect theory in order to understand the way that figuration performed social positions.