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G.A.M.E. Games Autonomy Motivation & Education
  • Language: en
  • Pages: 268

G.A.M.E. Games Autonomy Motivation & Education

  • Type: Book
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  • Published: 2015-05-21
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  • Publisher: Lulu.com

This thesis reviews and utilizes concepts from cognitive psychology, developmental psychology and game design to bring forth a number of design principles for educational games that may improve students' motivation to learn. Its main contribution is a novel approach to serious game design, namely envisioning play and learning as a restructuring practice. This change of perspective, from a formal game design approach (focused on rules and regulations) towards a more activity-centered approach (focused on process and style), may help designers to leverage the motivational potential of games, in order to make education more engaging to students.

Developments in Current Game-Based Learning Design and Deployment
  • Language: en
  • Pages: 454

Developments in Current Game-Based Learning Design and Deployment

  • Type: Book
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  • Published: 2012-07-31
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  • Publisher: IGI Global

Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
  • Language: en
  • Pages: 1462

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

  • Type: Book
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  • Published: 2011-04-30
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  • Publisher: IGI Global

"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Games for Health 2014
  • Language: en
  • Pages: 161

Games for Health 2014

  • Type: Book
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  • Published: 2014-10-28
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  • Publisher: Springer

Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions
  • Language: en
  • Pages: 430

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions

  • Type: Book
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  • Published: 2010-03-31
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  • Publisher: IGI Global

"This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.

Gaming and Cognition: Theories and Practice from the Learning Sciences
  • Language: en
  • Pages: 405

Gaming and Cognition: Theories and Practice from the Learning Sciences

  • Type: Book
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  • Published: 2010-05-31
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  • Publisher: IGI Global

"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

Videogames and Horror
  • Language: en
  • Pages: 284

Videogames and Horror

Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.

ROLE OF PLAY - NEW GAMES, NEW CHANCES. A FUTURE PERSPECTIVE ON PLAY IN SOCIETY.
  • Language: en
Contact!
  • Language: nl
  • Pages: 250

Contact!

Artikelen over de omgang van kinderen met nieuwe media zoals internet, games en sociale netwerken, afgewisseld met enkele interviews met kinderen van 6 tot 12 jaar.

Rand McNally Bankers Directory
  • Language: en
  • Pages: 3106

Rand McNally Bankers Directory

  • Type: Book
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  • Published: 1923
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  • Publisher: Unknown

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