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Steina
  • Language: en
  • Pages: 244

Steina

  • Categories: Art
  • Type: Book
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  • Published: 2025-03-11
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  • Publisher: MIT Press

The first comprehensive monograph in over a decade celebrating the work of pioneering video artist Steina, who is known for pushing perspective beyond the human-centered realm. Accompanying the related exhibition at MIT List Visual Arts Center and Buffalo AKG Art Museum, Steina brings renewed recognition to Steina (b. 1940, Iceland), tracing her oeuvre from early collaborative works with her partner Woody Vasulka to her independent explorations of optics and a liberated, non-anthropocentric subjectivity. It follows her practice from downtown New York to Buffalo to the vast landscapes of New Mexico and Iceland, which appear in her immersive video environments of the 1990s and 2000s. Venturing...

The Public Space of Social Media
  • Language: en
  • Pages: 189

The Public Space of Social Media

  • Type: Book
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  • Published: 2013-08-29
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  • Publisher: Routledge

Social media is restructuring urban practices–through ad-hoc experimentation, commercial software development, and communities of participation. This book is the first to consider how practices contained within social media are situated within a larger genealogy of public space, including theories of communal identity, civitas and democracy, the fete, and self-expression. Through empirical research, the actual social practices of participants of networked publics are described and analyzed. Documenting how online counterpublics use the Internet to transmit classified photos, mobilize activists, and challenge the status quo, Tierney argues that online activities do not stop in online conversations; they are physically grounded through mobile GPS coordinates which are then transformed into activities in physical space—the street, the plaza, the places where people have traditionally gathered to demonstrate and express their opinions publicly.

The Subject in Art
  • Language: en
  • Pages: 207

The Subject in Art

  • Categories: Art

Challenging prevailing theories regarding the birth of the subject, Catherine M. Soussloff argues that the modern subject did not emerge from psychoanalysis or existential philosophy but rather in the theory and practice of portraiture in early-twentieth-century Vienna. Soussloff traces the development in Vienna of an ethics of representation that emphasized subjects as socially and historically constructed selves who could only be understood—and understand themselves—in relation to others, including the portrait painters and the viewers. In this beautifully illustrated book, she demonstrates both how portrait painters began to focus on the interior lives of their subjects and how the di...

Passionate Detachments
  • Language: en
  • Pages: 210

Passionate Detachments

Passionate Detachments investigates the rise of graphic violence in American films of the late 1960s and early 1970s and the popular aesthetics and critical responses this violence inspired. Amy Rust examines four technologies adopted by commercial American cinema after the fall of the Hollywood Production Code: multiple-camera montage, squibs (small explosive devices) and artificial blood, freeze-frames, and zooms. Approaching these technologies as figures, as opposed to mere tools, Rust traces the encounters they mediate between perception (what one sees, hears, and feels) and representation (how those sights, sounds, and feelings make meaning). These technologies, she argues, lend shape t...

Here/There
  • Language: en
  • Pages: 266

Here/There

  • Categories: Art
  • Type: Book
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  • Published: 2017-02-24
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  • Publisher: MIT Press

An examination of telepresence technologies through the lens of contemporary artistic experiments, from early video art through current “drone vision” works. "Telepresence” allows us to feel present—through vision, hearing, and even touch—at a remote location by means of real-time communication technology. Networked devices such as video cameras and telerobots extend our corporeal agency into distant spaces. In Here/There, Kris Paulsen examines telepresence technologies through the lens of contemporary artistic experiments, from early video art through current “drone vision” works. Paulsen traces an arc of increasing interactivity, as video screens became spaces for communicati...

Visuality and Virtuality
  • Language: en
  • Pages: 368

Visuality and Virtuality

  • Categories: Art

A provocative and challenging new conceptual framework for the study of images This book builds on the groundbreaking theoretical framework established in Whitney Davis’s acclaimed previous book, A General Theory of Visual Culture, in which he shows how certain culturally constituted aspects of artifacts and pictures are visible to informed viewers. Here, Davis uses revealing archaeological and historical case studies to further develop his theory, presenting an exacting new account of the interaction that occurs when a viewer looks at a picture. Davis argues that pictoriality—the depiction intended by its maker to be seen—emerges at a particular standpoint in space and time. Reconstru...

Media-N Spring 2015 The Aesthetics of Erasure
  • Language: en
  • Pages: 123

Media-N Spring 2015 The Aesthetics of Erasure

  • Categories: Art
  • Type: Book
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  • Published: 2015-05-06
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  • Publisher: Lulu.com

Against the backdrop of a longstanding practice of 'erasure' both in artistic and critical work, co-guest editors Paul Benzon and Sarah Sweeney take up challenging questions related to the aesthetics of erasure today in the digital era. They investigate new meanings and the relevance of said practice within twenty-first century contemporary contexts typically defined by digital knowledge production, preservation, and sharing. Contributing authors give expression to five sites of inquiry mapped by the editors within the expansive practice of erasure - Power, Capital, Signal and Noise, Technology and Archive. Pat Badani, Editor-in-Chief.

Like a Little Dog
  • Language: en
  • Pages: 232

Like a Little Dog

  • Categories: Art

Introduction : Warhol's non-human life -- "Like a little dog" -- Factory badlands -- Machines, animal and vegetal -- "Philosophy of the fragile" -- Queer beauty and extinction -- Conclusion : the python priestess.

Ecological Aesthetics
  • Language: en
  • Pages: 258

Ecological Aesthetics

  • Categories: Art

With this poetic and scholarly collection of stories about art, artists, and their materials, Nathaniel Stern argues that ecology, aesthetics, and ethics are inherently entwined, and together act as the cornerstone for all contemporary arts practices. An ecological approach, says Stern, takes account of agents, processes, thoughts, and relations. Humans, matter, concepts, things, not-yet-things, politics, economics, and industry are all actively shaped in, and as, their interrelation. And aesthetics are a style of, and orientation toward, thought - and thus action. Including dozens of color images, this book narrativizes artists and artworks - ranging from print to installation, bio art to community activism - contextualizing and amplifying our experiences and practices of complex systems and forces, our experiences and practices of thought. Stern, an artist himself, writes with an eco-aesthetic that continually unfurls artful tactics that can also be used in everyday existence.

Music and Sonic Environments in Video Games
  • Language: en
  • Pages: 222

Music and Sonic Environments in Video Games

Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players’ movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players’ perceptions, how game sound and mus...