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In the aftermath of the murderous attack on the Charlie Hebdo offices on January 7, 2015, cartoonist Catherine Meurisse struggles with the trauma of losing her friends and looks for a way to move forward with her life and her art. She soon enters a dissociative state where she loses her memories, especially those associated with esthetic experiences. This leads her on a quest to seek beauty and lightness in the world around her with the help of guiding lights including Proust, Stendhal, Baudelaire, and two provocative graffiti artists. Throughout the book, Meurisse uses her limber cartooning and dynamic writing to weave a tapestry of raw emotion and philosophical reflection laced with a strain of wry humor.
"Girls, living in the country will be your chance," her parents tell her. And so Catherine Meurisse spends her childhood outdoors. Construction all around her: an old farmhouse renovated into a home, trees planted, a garden created, dreams cultivated. They dig, they graft, they plant a rosebush "adopted" from Montaigne, a fig tree from Rabelais. They observe the tumult of the outside world: new developments in industrial agriculture, the citification of rural France... With her characteristic humor, Catherine Meurisse has composed a witty poem dedicated to the countryside where her vocation as an artist first took form. The Great Outdoors, like Lightness, her previous album, is a testament to her conviction that nature and art —everything that grows, everything that lives against all opposition— always offer us a chance.
Catherine Meurisse once again draws upon her memories. Her stay in a far-off, strange-yet-familiar land, at the Japanese villa Kujoyama in 2018, provides the artist another opportunity to pursue her creative quest, this time where the West and Far East meet. In the manner of Lewis Carroll, the young artist lets characters out of legend lead her through pictorial landscapes. Imagination and dialogue are key to penetrating the secrets of this strange territory and discovering why the young explorer finds it so fascinating. This Alice daydreams and wonders, returning every now and then to reality and nature, that dynamic dictator of events and situations. After The Great Outdoors, Catherine Meurisse continues her pursuit of beauty in an unknown land, between mountain and sea, illustrating landscapes that reflect the seasons and the artist's progress. Truly splendid!
This highly anticipated new graphic novel from Manuele Fior (The Interview and 5,000 KM Per Second) showcases his singular talents as a once-in-a-generation visual artist and a deeply empathetic writer who uses science fiction to look to the future of humanity. The “Great Invasion” originated from the sea. It moved north across the mainland. Many fled, while some took refuge on a small concrete island called Celestia, built over a thousand years ago. Now cut off from the mainland, Celestia has become an outpost for criminals and other misfits, as well as a refuge for a group of young telepaths. Events push two of them, Dora and Pierrot, to flee the island and set sail to the mainland. There, they discover a world on the precipice of a metamorphosis, though also a world where adults are literally prisoners of their own fortresses, unintentionally preserving the “old world” at a time when a new generation could guide society towards a better humanity. Celestia is the most ambitious and successful graphic novel to date by one of the world’s most exciting storytellers.
In 1864, a year after the death of Eugène Delacroix, Alexandre Dumas recounted the memories that marked his friendship with the great painter. From one anecdote to the next, Dumas' text reveals the personality of both painter and writer. All the while, a colorful portrait of the period takes shape; a period in which works of art are subject to fiery debates, intense admiration, and irrevocable rejection. With humor and passion, Catherine Meurisse invites herself into this very personal adaptation of Dumas' tribute to his friend.
A choose-your-own-ending tale of a distinguished lobster and a fateful dinner party When invited to a fancy dinner party, Lenny brings thoughtful gifts for the hosts and enthusiasm for whatever's in store. But when he's greeted with a pot of boiling water and lobster bibs, Lenny [and readers] must quickly decide: should he stay or go? This laugh-out-loud text by bestselling author Michael Buckley and his 10-year-old son Finn is stunningly accompanied by illustrations that demonstrate Catherine Meurisse's flare for the dramatic. Ages 4-7
The Routledge Companion to Gender, Sex and Latin American Culture is the first comprehensive volume to explore the intersections between gender, sexuality, and the creation, consumption, and interpretation of popular culture in the Américas. The chapters seek to enrich our understanding of the role of pop culture in the everyday lives of its creators and consumers, primarily in the 20th and 21st centuries. They reveal how popular culture expresses the historical, social, cultural, and political commonalities that have shaped the lives of peoples that make up the Américas, and also highlight how pop culture can conform to and solidify existing social hierarchies, whilst on other occasions c...
"To philosophize is to learn to die," said Montaigne. But, faced with the vertiginous immensity of philosophy, sometimes we'd rather die than learn. In need of help? Trust Catherine Meurisse to illuminate neon and nothingness and to air out Plato's cave. The most famous philosophers flow from her observant pen: Aristotle, Nietzsche, Cioran, Rousseau, Voltaire, Hegel, Deleuze, Beauvoir, Arendt, Marx... The cartoonist takes the opportunity to rail against the predominance of men in the world of ideas. Handling philosophical concepts with rigor and humor, dispelling myths, Man and Superwoman sketches out a different way to think and be in the world.
In a spirit of community and collective action, this volume offers insights into the complexity of the political imagination and its cultural scope within Spanish graphic narrative through the lens of global political and social movements. Developed during the critical years of the COVID-19 pandemic and global lockdown, the volume and its chapters reflect the interdisciplinary nature of the comic. They employ a cultural studies approach with different theoretical frameworks ranging from debates within comics studies, film and media theory, postcolonialism, feminism, economics, multimodality, aging, aesthetics, memory studies, food studies, and sound studies, among others. Scholars and students working in these areas will find the book to be an insightful and impactful resource.
Why are so many contemporary comics and graphic narratives written as memoirs or documentaries of traumatic events? Is there a specific relationship between the comics form and the documentation and reportage of trauma? How do the interpretive demands made on comics readers shape their relationships with traumatic events? And how does comics’ documentation of traumatic pasts operate across national borders and in different cultural, political, and politicised contexts? The sixteen chapters and three comics included in Documenting Trauma in Comics set out to answer exactly these questions. Drawing on a range of historically and geographically expansive examples, the contributors bring their different perspectives to bear on the tangled and often fraught intersections between trauma studies, comics studies, and theories of documentary practices and processes. The result is a collection that shows how comics is not simply related to trauma, but a generative force that has become central to its remembrance, documentation, and study.