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This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning technologies, proposing pedagogical approaches and practices to address digital transformation, and presenting case studies of specific technologies and contexts. The chapters form a lively debate and provide a comprehensive analysis of the contribution of learning technologies designed to improve the learning process and the experience of the students as well as to develop key competences.
Even though digital technologies are ubiquitous in education, assessment methods continue to employ traditional assessments even though they are inadequate to provide information about a student's reasoning and conceptual understanding. Digital-based assessment models allow students to demonstrate higher-order skills while integrating digital technologies as a powerful teaching tool. Digital technologies can support inquiry-based learning that is essential to developing a deep conceptual understanding of the content. The Handbook of Research on Digital-Based Assessment and Innovative Practices in Education identifies digital tools and applications for effective assessment of learning, shares various models of digital-based assessment in education, and considers best pedagogical practices for assessment in education. Covering a range of topics such as formative assessments, design thinking, virtual reality, and equity, this major reference work is crucial for educational technologists, instructional designers, policymakers, administrators, faculty, researchers, academicians, scholars, practitioners, instructors, and students.
Generative AI in Teaching and Learning delves into the revolutionary field of generative artificial intelligence and its impact on education. This comprehensive guide explores the multifaceted applications of generative AI in both formal and informal learning environments, shedding light on the ethical considerations and immense opportunities that arise from its implementation. From the early approaches of utilizing generative AI in teaching to its integration into various facets of learning, this book offers a profound analysis of its potential. Teachers, researchers, instructional designers, developers, data analysts, programmers, and learners alike will find valuable insights into harnessing the power of generative AI for educational purposes.
Distance learning and remote learning have been developing options within the eLearning and talent training realms for over two decades, yet distance learning has become a significant reality within the past few months, especially as the COVID-19 pandemic has forever impacted the K-12, higher education, and adult training and talent development workforce solutions. Within the rapid shift into remote and distance learning environments, the curricular design and instructional design are understood as necessary. However, there is a need to understand aspects around social learning within eLearning environments. It is important to understand the opportunity of moving towards transformative socia...
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how...
The COVID-19 pandemic has resulted in widespread burnout and demotivation, particularly in the realm of second language acquisition, leaving individuals feeling exhausted and inadequate towards the academic workload. However, digital burnout in this context remains largely unexplored, leaving language learners without the necessary guidance to overcome this challenge. Perspectives on Digital Burnout in Second Language Acquisition is a groundbreaking book edited by Ali Kurt from Istanbul Esenyurt University. It brings together academic scholars to delve into the causes, consequences, and potential solutions of digital burnout in language learning. By examining the intersection of modern language acquisition technologies and distressed social psychology, the book offers valuable insights and practical strategies to help individuals navigate the challenges of digital burnout. With its focus on addressing the technological burden and psychological impact of burnout, this book fills a critical gap in research and provides indispensable guidance for language learners, teachers, administrators, researchers, and parents alike.
Maximizing student outcomes in education presents a significant challenge, as traditional assessment methods often fall short in providing actionable insights for improvement. Perspectives on Learning Analytics for Maximizing Student Outcomes addresses this challenge by offering a comprehensive solution. Edited by esteemed scholars Gürhan Durak and Serkan Çankaya, this book provides innovative knowledge and practical experiences on emerging technologies and processes in learning analytics. It covers topics such as data collection, visualization, predictive analytics, and ethical considerations, serving as a guide for academic scholars, technology enthusiasts, and educational institutions. ...
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.
In an era where digitalization is the driving force behind education, an examination of how technology is reshaping pedagogy is mandatory for ensured success. Shifting educational standards amidst the digital revolution must be evaluated with interdisciplinary approaches in computer science and engineering education. Contemporary Challenges in Education: Digitalization, Methodology, and Management delves deep into the heart of contemporary education, offering insights drawn from applied research and case studies, all of which collectively redefine the very essence of education today. It explores integrating socio-economic modeling methods to optimize catering concepts in educational organiza...