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Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation of geometric objects at several levels of detail. Applications include fast visualization and rendering as well as coding, compression, and digital transmission of 3D geometric objects. This book marks the culmination of the four-year EU-funded research project, Multiresolution in Geometric Modelling (MINGLE). The book contains seven survey papers, providing a detailed overview of recent advances in the various fields within multiresolution modelling, and sixteen additional research papers. Each of the seven parts of the book starts with a survey paper, followed by the associated research papers in that area. All papers were originally presented at the MINGLE 2003 workshop held at Emmanuel College, Cambridge, UK, 9-11 September 2003.
Discrete Differential Geometry (DDG) is an emerging discipline at the boundary between mathematics and computer science. It aims to translate concepts from classical differential geometry into a language that is purely finite and discrete, and can hence be used by algorithms to reason about geometric data. In contrast to standard numerical approximation, the central philosophy of DDG is to faithfully and exactly preserve key invariants of geometric objects at the discrete level. This process of translation from smooth to discrete helps to both illuminate the fundamental meaning behind geometric ideas and provide useful algorithmic guarantees. This volume is based on lectures delivered at the 2018 AMS Short Course ``Discrete Differential Geometry,'' held January 8-9, 2018, in San Diego, California. The papers in this volume illustrate the principles of DDG via several recent topics: discrete nets, discrete differential operators, discrete mappings, discrete conformal geometry, and discrete optimal transport.
"Contains the contributions of 45 internationally distinguished mathematicians covering all areas of approximation theory-written in honor of the pioneering work of Arun K. Varma to the fields of interpolation and approximation of functions, including Birhoff interpolation and approximation by spline functions."
Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.
This volume constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Mathematical Methods for Curves and Surfaces, MMCS 2008, held in Tønsberg, Norway, in June/July 2008. The 28 revised full papers presented were carefully reviewed and selected from 129 talks presented at the conference. The topics addressed by the papers range from mathematical analysis of various methods to practical implementation on modern graphics processing units.
Topology-based methods are of increasing importance in the analysis and visualization of datasets from a wide variety of scientific domains such as biology, physics, engineering, and medicine. Current challenges of topology-based techniques include the management of time-dependent data, the representation of large and complex datasets, the characterization of noise and uncertainty, the effective integration of numerical methods with robust combinatorial algorithms, etc. . The editors have brought together the most prominent and best recognized researchers in the field of topology-based data analysis and visualization for a joint discussion and scientific exchange of the latest results in the field. This book contains the best 20 peer-reviewed papers resulting from the discussions and presentations at the third workshop on "Topological Methods in Data Analysis and Visualization", held 2009 in Snowbird, Utah, US. The 2009 "TopoInVis" workshop follows the two successful workshops in 2005 (Slovakia) and 2007 (Germany).
Get an In-Depth Understanding of Graph Drawing Techniques, Algorithms, Software, and Applications The Handbook of Graph Drawing and Visualization provides a broad, up-to-date survey of the field of graph drawing. It covers topological and geometric foundations, algorithms, software systems, and visualization applications in business, education, science, and engineering. Each chapter is self-contained and includes extensive references. The first several chapters of the book deal with fundamental topological and geometric concepts and techniques used in graph drawing, such as planarity testing and embedding, crossings and planarization, symmetric drawings, and proximity drawings. The following...
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
This book is a collection of eleven articles, written by leading experts and dealing with special topics in Multivariate Approximation and Interpolation. The material discussed here has far-reaching applications in many areas of Applied Mathematics, such as in Computer Aided Geometric Design, in Mathematical Modelling, in Signal and Image Processing and in Machine Learning, to mention a few. The book aims at giving a comprehensive information leading the reader from the fundamental notions and results of each field to the forefront of research. It is an ideal and up-to-date introduction for graduate students specializing in these topics, and for researchers in universities and in industry. - A collection of articles of highest scientific standard - An excellent introduction and overview of recent topics from multivariate approximation - A valuable source of references for specialists in the field - A representation of the state-of-the-art in selected areas of multivariate approximation - A rigorous mathematical introduction to special topics of interdisciplinary research
Totally nonnegative matrices arise in a remarkable variety of mathematical applications. This book is a comprehensive and self-contained study of the essential theory of totally nonnegative matrices, defined by the nonnegativity of all subdeterminants. It explores methodological background, historical highlights of key ideas, and specialized topics. The book uses classical and ad hoc tools, but a unifying theme is the elementary bidiagonal factorization, which has emerged as the single most important tool for this particular class of matrices. Recent work has shown that bidiagonal factorizations may be viewed in a succinct combinatorial way, leading to many deep insights. Despite slow develo...