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Empire of Imagination
  • Language: en
  • Pages: 357

Empire of Imagination

The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons. The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Vin...

Dungeons & Dragons Art & Arcana
  • Language: en
  • Pages: 450

Dungeons & Dragons Art & Arcana

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity—now in a 50th Anniversary Edition with bonus content. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official Dungeons & Dragons illustrated history provides an unprecedented look at the visual evolution of the brand and its continued influence on the worlds of pop culture and fantasy. You’ll find more than seven hundred pieces of artwork within from • each edition of ...

Game Wizards
  • Language: en
  • Pages: 401

Game Wizards

  • Type: Book
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  • Published: 2021-10-12
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  • Publisher: MIT Press

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigat...

Heroes' Feast (Dungeons & Dragons)
  • Language: en
  • Pages: 242

Heroes' Feast (Dungeons & Dragons)

NEW YORK TIMES BESTSELLER • 80 recipes inspired by the magical world of Dungeons & Dragons “Ready a tall tankard of mead and brace yourself for a culinary journey to match any quest!”—Tom Morello, Rage Against the Machine From the D&D experts behind Dungeons & Dragons Art & Arcana comes a cookbook that invites fantasy lovers to celebrate the unique culinary creations and traditions of their favorite fictional cultures. With this book, you can prepare dishes delicate enough to dine like elves and their drow cousins or hearty enough to feast like a dwarven clan or an orcish horde. All eighty dishes—developed by a professional chef—are delicious, easy to prepare, and composed of who...

Corrupt Histories
  • Language: en
  • Pages: 506

Corrupt Histories

Corruption is a preoccupation of governments and societies across place and time, from the 18th-19th Century British, Chinese, and Iberian empires to 20th Century Nazi Germany, Russia, the United States, and India. This study offers three different perspectives on corruption. The first chapters highlight corrupt practices, taking as a point of departure a technocratic definition of corruption. The second part of the book views corruption through the lens of discourses of corruption, revealing that accusations of corruption have been employed as tools, often in the context of contestations of power. The essays in the third part of the book treat corruption as a process, taking into account it...

Playing at the World
  • Language: en
  • Pages: 698

Playing at the World

  • Type: Book
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  • Published: 2012
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  • Publisher: Unknown

Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

The Art of Arkham Horror
  • Language: en
  • Pages: 200

The Art of Arkham Horror

Explore the witch-cursed, legend-haunted world of Arkham Horror with an expansive tome that showcases material from the hit tabletop games and each of their expansions! Inspired by the works of H.P. Lovecraft, the bizarre and terrifying town of Arkham, Massachusetts, is peopled with courageous townsfolk, wise mystics, and curious academics who seek to understand the unknowable ancient entities that dwell at the edge of our reality. This full color hardcover collection showcases dynamic illustrations of the investigators and their allies, as well as the monsters directly inspired by the Cthulhu Mythos—even the Ancient Ones themselves! Alongside the eldritch creatures and intrepid investigators, each brooding location is beautifully rendered in a large, lush format so that readers can examine every amazing detail. Dark Horse Books and Asmodee join forces to present The Art of Arkham Horror! This volume is a must-have for any fan of table-top gaming or H.P. Lovecraft lore!

Of Dice and Men
  • Language: en
  • Pages: 289

Of Dice and Men

A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.

The Lancaster Law Review
  • Language: en
  • Pages: 774

The Lancaster Law Review

  • Categories: Law
  • Type: Book
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  • Published: 1933
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  • Publisher: Unknown

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Horseman
  • Language: en
  • Pages: 318

Horseman

  • Type: Book
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  • Published: 2021-09-28
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  • Publisher: Titan Books

In this atmospheric, terrifying novel that draws strongly from "The Legend of Sleepy Hollow," the author of Alice and Lost Boy works her trademark magic, spinning an engaging and frightening new story from a classic tale. Everyone in Sleepy Hollow knows about the Horseman, but no one really believes in him. Not even Ben Van Brunt's grandfather, Brom Bones, who was there when it was said the Horseman chased the upstart Crane out of town. Brom says that's just legend, the village gossips talking. More than thirty years after those storied events, the village is a quiet place. Fourteen-year-old Ben loves to play "Sleepy Hollow boys," reenacting the events Brom once lived through. But then Ben and a friend stumble across the headless body of a child in the woods near the village, and the discovery makes Ben question everything the adults in Sleepy Hollow have ever said. Could the Horseman be real after all? Or does something even more sinister stalk the woods?