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This book presents 34 original papers accepted for presentation at the 17th International Conference of the Catalan Association for Artificial Intelligence (CCIA 2014), held in October 2014 in Barcelona, Spain. The Catalan Association for Artificial Intelligence (ACIA), was created in 1994 as a non-profit association to promote cooperation among researchers from the Catalan-speaking artificial intelligence research community. Conferences are now held annually throughout the Catalan-speaking countries. The papers in this volume have been organized around different topics, providing a representative sample of the current state-of-the-art in the Catalan artificial intelligence community and of the collaboration between ACIA members and the worldwide AI community. The book will be of interest to all those working in the field of artificial intelligence.
Since it was formed in 1994, the Catalan Association for Artificial Intelligence (ACIA) has been promoting cooperation between researchers in artificial intelligence within the Catalan speaking community. The association now holds an annual conference in the Catalan region, which aims to foster discussion of the latest developments in artificial intelligence within the community of Catalan countries, as well as amongst members of the wider AI community. This book presents the proceedings of the 18th International Conference (CCIA 2015), held in Valencia, Spain, in October 2015. It contains full versions of the peer reviewed papers presented at the conference, as well as shorter poster contributions. In addition to this year’s dominant research trends of classification, decision support systems and data mining, many other topics are covered, ranging from theoretical aspects to descriptions of real applications. This overview of current work in the Catalan artificial intelligence community and of the collaboration between ACIA members and the AI community worldwide will be of interest to all those working in the field of artificial intelligence.
This book constitutes the refereed proceedings of the 6th Iberian Conference on Pattern Recognition and Image Analysis, IbPRIA 2013, held in Funchal, Madeira, Portugal, in June 2013. The 105 papers (37 oral and 68 poster ones) presented were carefully reviewed and selected from 181 submissions. The papers are organized in topical sections on computer vision, pattern recognition, image and signal, applications.
This book constitutes the refereed proceedings of the 17th International Conference on Artificial Intelligence in Education, AIED 2015, held in Madrid, Spain, in June 2015. The 50 revised full papers presented together with 3 keynotes, 79 poster presentations, 13 doctoral consortium papers, 16 workshop abstracts, and 8 interactive event papers were carefully reviewed and selected from numerous submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics, as well as many domain-specific areas.
This two-volume set LNAI 13355 and 13356 constitutes the refereed proceedings of the 23rd International Conference on Artificial Intelligence in Education, AIED 2022, held in Durham, UK, in July 2022. The 40 full papers and 40 short papers presented together with 2 keynotes, 6 industry papers, 12 DC papers, 6 Workshop papers, 10 Practitioner papers, 97 Posters and Late-Breaking Results were carefully reviewed and selected from 243 submissions. The conference presents topics such as intelligent systems and the cognitive sciences for the improvement and advancement of education, the science and engineering of intelligent interactive learning systems. The theme for the AIED 2022 conference was „AI in Education: Bridging the gap between academia, business, and non-pro t in preparing future-proof generations towards ubiquitous AI."
This two volume set LNAI 10947 and LNAI 10948 constitutes the proceedings of the 19th International Conference on Artificial Intelligence in Education, AIED 2018, held in London, UK, in June 2018.The 45 full papers presented in this book together with 76 poster papers, 11 young researchers tracks, 14 industry papers and 10 workshop papers were carefully reviewed and selected from 192 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas.
This two-volume set LNAI 13355 and 13356 constitutes the refereed proceedings of the 23rd International Conference on Artificial Intelligence in Education, AIED 2022, held in Durham, UK, in July 2022. The 40 full papers and 40 short papers presented together with 2 keynotes, 6 industry papers, 12 DC papers, 6 Workshop papers, 10 Practitioner papers, 97 Posters and Late-Breaking Results were carefully reviewed and selected from 243 submissions. The conference presents topics such as intelligent systems and the cognitive sciences for the improvement and advancement of education, the science and engineering of intelligent interactive learning systems. The theme for the AIED 2022 conference was „AI in Education: Bridging the gap between academia, business, and non-pro t in preparing future-proof generations towards ubiquitous AI."
The two-volume set LNCS 8258 and 8259 constitutes the refereed proceedings of the 18th Iberoamerican Congress on Pattern Recognition, CIARP 2013, held in Havana, Cuba, in November 2013. The 137 papers presented, together with two keynotes, were carefully reviewed and selected from 262 submissions. The papers are organized in topical sections on mathematical theory of PR, supervised and unsupervised classification, feature or instance selection for classification, image analysis and retrieval, signals analysis and processing, applications of pattern recognition, biometrics, video analysis, and data mining.
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the develo...