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Advances in Visual Computing
  • Language: en
  • Pages: 1157

Advances in Visual Computing

The two volume set LNCS 5875 and LNCS 5876 constitutes the refereed proceedings of the 5th International Symposium on Visual Computing, ISVC 2009, held in Las Vegas, NV, USA, in November/December 2009. The 97 revised full papers and 63 poster papers presented together with 40 full and 15 poster papers of 7 special tracks were carefully reviewed and selected from more than 320 submissions. The papers are organized in topical sections on computer graphics; visualization; feature extraction and matching; medical imaging; motion; virtual reality; face processing; reconstruction; detection and tracking; applications; and video analysis and event recognition. The 7 additional special tracks address issues such as object recognition; visual computing for robotics; computational bioimaging; 3D mapping, modeling and surface reconstruction; deformable models: theory and applications; visualization enhanced data analysis for health applications; and optimization for vision, graphics and medical imaging: theory and applications.

Advances in Visual Computing
  • Language: en
  • Pages: 1238

Advances in Visual Computing

  • Type: Book
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  • Published: 2009-11-26
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  • Publisher: Springer

It is with greatpleasure that we present the proceedings of the 5th International Symposium on Visual Computing (ISVC 2009), which was held in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual c- puting includingvision,graphics,visualization,andvirtualreality.Thegoalisto provide a forum for researchers, scientists, engineers, and practitioners throu- out the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 16 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. Also, this year ISVC hosted the Third Semantic Robot Vision...

Technologies for E-Learning and Digital Entertainment
  • Language: en
  • Pages: 991

Technologies for E-Learning and Digital Entertainment

  • Type: Book
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  • Published: 2007-07-17
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

The Age of Spectacular Death
  • Language: en
  • Pages: 167

The Age of Spectacular Death

  • Type: Book
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  • Published: 2020-09-08
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  • Publisher: Routledge

This book explores death in contemporary society – or more precisely, in the ‘spectacular age’ – by moving beyond classic studies of death that emphasised the importance of the death taboo and death denial to examine how we now ‘do’ death. Unfolding the notion of ‘spectacular death’ as characteristic of our modern approach to death and dying, it considers the new mediation or mediatisation of death and dying; the commercialisation of death as a ‘marketable commodity’ used to sell products, advance artistic expression or provoke curiosity; the re-ritualisation of death and the growth of new ways of finding meaning through commemorating the dead; the revolution of palliative care; and the specialisation surrounding death, particularly in relation to scholarship. Presenting a range of case studies that shed light on this new understanding of death in contemporary culture, The Age of Spectacular Death will appeal to scholars of sociology, cultural and media studies, psychology and anthropology with interests in death and dying.

Interaction Design for Complex Problem Solving
  • Language: en
  • Pages: 444

Interaction Design for Complex Problem Solving

This book presents a groundbreaking approach to interaction design for complex problem solving applications.

Children, Young People and Dark Tourism
  • Language: en
  • Pages: 359

Children, Young People and Dark Tourism

This book is the first its kind to offer an innovative examination of the intersecting influences, contexts, and challenges within the field of children’s dark tourism. It also outlines novel conceptualizations and methods for scholarship in this overlooked field. Presently, tourism research, and in dark tourism specifically, relies primarily on adult-centered theories and data collection methods. However, these approaches are inadequate for understanding and developing children’s experiences and perspectives. This book seeks to inform and inspire research on children’s experiences of dark tourism. Designed to appeal to students and scholars, it brings together insights from leading ex...

Pattern Recognition and Information Processing
  • Language: en
  • Pages: 187

Pattern Recognition and Information Processing

  • Type: Book
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  • Published: 2017-02-15
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 13th International Conference on Pattern Recognition and Information Processing, PRIP 2016, held in Minsk, Belarus, in October 2016. The 18 revised full papers presented were carefully reviewed and selected from 72 submissions. The papers are organized in topical sections on summarizing lectures; pattern recognition and image analysis; information processing and applications.

Evolution of the Human-computer Interaction
  • Language: en
  • Pages: 146

Evolution of the Human-computer Interaction

Human-Computer Interaction (HCI) technology plays a vital role in diverse fields such as education, industry, national policy and cultural development. This is true not only in developed countries but also in rapidly developing countries. HCI technology is not only a relatively new industry in its own right; it also plays a central role in the integration of most, if not all, areas of expertise, including newer technologies, established industries, research and development fields and cultural activities. The evolution of HCI can be viewed analytically using a basic model which consists of three elements: the human, the computer, and the interaction between the two. First, regarding the human...

Advances in Multimedia Information Processing-PCM ...
  • Language: en
  • Pages: 1292

Advances in Multimedia Information Processing-PCM ...

  • Type: Book
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  • Published: 2002
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  • Publisher: Unknown

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The Digital Economy - Anspruch und Wirklichkeit
  • Language: de
  • Pages: 473

The Digital Economy - Anspruch und Wirklichkeit

Als sich die Potentiale des Internets für die Wirtschaft abzeichneten, wurden von vielen Wissenschaftlern und Praktikern Anwendungsszenarien und Prognosen entwickelt, die sich mit den Auswirkungen des Internets auf die Wirtschaft beschäftigten. Wie hoch die damaligen Erwartungen waren, zeigten nicht zuletzt die Entwicklungen an den Weltbörsen. Stichwörter wie frictionless economy, disintermediation, virtual organizations, E-Learning und andere stehen stellvertretend für solche Voraussagen. In der Zwischenzeit ist eine weitreichende Ernüchterung zu beobachten. Dieses Buch versucht eine Bestandsaufnahme der digitalen Ökonomie. Die Erwartungen und Prognosen in Bereichen wie E-Commerce, E-Learning oder im Bereich virtuelle Organisation werden dem tatsächlich Erreichten gegenübergestellt. Es wird weiter ein Ausblick auf künftige Entwicklungen gegeben. Der Leser gewinnt so einen Überblick über den heutigen Stand der digitalen Ökonomie. Auf dieser Grundlage setzt ihn das Buch auch in die Lage, zukünftige Trends besser abzuschätzen.