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This book constitutes the thoroughly refereed post-proceedings of the First International Conference on Digital Rights Management: Technology, Issues, Challenges and Systems, DRMTICS 2005, held in Sydney, Australia, in October/November 2005. Presents 26 carefully reviewed full papers organized in topical sections on assurance and authentication issues, legal and related issues, expressing rights and management, watermarking, software issues, fingerprinting and image authentication, supporting cryptographic technology, P2P issues, implementations and architectures.
Hardware-intrinsic security is a young field dealing with secure secret key storage. By generating the secret keys from the intrinsic properties of the silicon, e.g., from intrinsic Physical Unclonable Functions (PUFs), no permanent secret key storage is required anymore, and the key is only present in the device for a minimal amount of time. The field is extending to hardware-based security primitives and protocols such as block ciphers and stream ciphers entangled with the hardware, thus improving IC security. While at the application level there is a growing interest in hardware security for RFID systems and the necessary accompanying system architectures. This book brings together contributions from researchers and practitioners in academia and industry, an interdisciplinary group with backgrounds in physics, mathematics, cryptography, coding theory and processor theory. It will serve as important background material for students and practitioners, and will stimulate much further research and development.
Based on more than 10 years of teaching experience, Blanken and his coeditors have assembled all the topics that should be covered in advanced undergraduate or graduate courses on multimedia retrieval and multimedia databases. The single chapters of this textbook explain the general architecture of multimedia information retrieval systems and cover various metadata languages such as Dublin Core, RDF, or MPEG. The authors emphasize high-level features and show how these are used in mathematical models to support the retrieval process. For each chapter, there’s detail on further reading, and additional exercises and teaching material is available online.
This volume constitutes the refereed proceedings of the 6th International Conference on Cross-Cultural Design, CCD 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI International 2014, held in Heraklion, Crete, Greece, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from numerous submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 76 papers included in this volume deal with the following topics: cross-cultural product and service design; cross-cultural issues in interaction; social aspects and implications of cross-cultural design; cross-cultural issues in e-commerce, marketing and branding; cross-cultural design for knowledge sharing and learning; cross-cultural design for the smart city and cross-cultural design for creativity.
Here is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly co...
This book constitutes the refereed proceedings of the 28th IFIP WG 11.3 International Working Conference on Data and Applications Security and Privacy, DBSec 2014, held in Vienna, Austria, in July 2014. The 22 revised full papers and 4 short papers presented were carefully reviewed and selected from 63 submissions. The papers are organized in topical sections on access control, privacy, networked and mobile environments, data access, cloud databases, and private retrieval.
This book constitutes the refereed proceedings of the 30th Annual IFIP WG 11.3 International Working Conference on Data and Applications Security and Privacy, DBSec 2016, held in trento, Itlay, in July 2016. The 17 full papers and 7 short papers presented were carefully reviewed and selected from 54 submissions. Their topics cover a wide range of data and application security and privacy problems including those of mobile devices, collaborative systems, databases, big data, virtual systems, cloud computing, and social networks. The program also included twoinvited talks.
The 3-volume set LNCS 8510, 8511 and 8512 constitutes the refereed proceedings of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of ...