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High Fidelity Haptic Rendering
  • Language: en
  • Pages: 113

High Fidelity Haptic Rendering

The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of appl...

Haptic Rendering
  • Language: en
  • Pages: 623

Haptic Rendering

  • Type: Book
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  • Published: 2008-07-25
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  • Publisher: CRC Press

For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms

Applied Computational Geometry. Towards Geometric Engineering
  • Language: en
  • Pages: 244

Applied Computational Geometry. Towards Geometric Engineering

Content Description #Anthology selected from contributions to the First ACM Workshop on Applied Computational Geometry.#Includes bibliographical references and index.

12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006
  • Language: en
  • Pages: 154

12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006

This book contains the papers presented at the 12th Eurographics Symposium on Virtual Environments, organized by the Eurographics Association in co-operation with ACM SIGGRAPH, which took place from May 8 - 10, 2006 in Lisbon, Portugal. These proceedings contain the fifteen full papers presented at the Eurographics Symposium on Virtual Environments, selected from nearly forty submissions. Each paper was reviewed by four members of the program committee and external reviewers. The selected papers cover a variety of topics ranging from augmented and mixed reality, novel 3D interface design, proximity detection and interaction, tracking technology, to view management and data annotation.

Algorithmic Foundations of Robotics V
  • Language: en
  • Pages: 600

Algorithmic Foundations of Robotics V

Selected contributions to the Workshop WAFR 2002, held December 15-17, 2002, Nice, France. This fifth biannual Workshop on Algorithmic Foundations of Robotics focuses on algorithmic issues related to robotics and automation. The design and analysis of robot algorithms raises fundamental questions in computer science, computational geometry, mechanical modeling, operations research, control theory, and associated fields. The highly selective program highlights significant new results such as algorithmic models and complexity bounds. The validation of algorithms, design concepts, or techniques is the common thread running through this focused collection.

Programming Projects in C for Students of Engineering, Science, and Mathematics
  • Language: en
  • Pages: 390

Programming Projects in C for Students of Engineering, Science, and Mathematics

  • Type: Book
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  • Published: 2014-09-03
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  • Publisher: SIAM

Like a pianist who practices from a book of Ÿtudes, readers of Programming Projects in C for Students of Engineering, Science, and Mathematics will learn by doing. Written as a tutorial on how to think about, organize, and implement programs in scientific computing, this book achieves its goal through an eclectic and wide-ranging collection of projects. Each project presents a problem and an algorithm for solving it. The reader is guided through implementing the algorithm in C and compiling and testing the results. It is not necessary to carry out the projects in sequential order. The projects?contain suggested algorithms and partially completed programs for implementing them to enable the ...

Medicare Unique Physician Identification Number Directory
  • Language: en
  • Pages: 472

Medicare Unique Physician Identification Number Directory

  • Type: Book
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  • Published: Unknown
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  • Publisher: Unknown

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Atomic Force Microscopy Based Nanorobotics
  • Language: en
  • Pages: 350

Atomic Force Microscopy Based Nanorobotics

  • Type: Book
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  • Published: 2011-09-25
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  • Publisher: Springer

The atomic force microscope (AFM) has been successfully used to perform nanorobotic manipulation operations on nanoscale entities such as particles, nanotubes, nanowires, nanocrystals, and DNA since 1990s. There have been many progress on modeling, imaging, teleoperated or automated control, human-machine interfacing, instrumentation, and applications of AFM based nanorobotic manipulation systems in literature. This book aims to include all of such state-of-the-art progress in an organized, structured, and detailed manner as a reference book and also potentially a textbook in nanorobotics and any other nanoscale dynamics, systems and controls related research and education. Clearly written and well-organized, this text introduces designs and prototypes of the nanorobotic systems in detail with innovative principles of three-dimensional manipulation force microscopy and parallel imaging/manipulation force microscopy.

Algorithms for Robotic Motion and Manipulation
  • Language: en
  • Pages: 480

Algorithms for Robotic Motion and Manipulation

  • Type: Book
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  • Published: 1997-02-11
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  • Publisher: CRC Press

This volume deals with core problems in robotics, like motion planning, sensor-based planning, manipulation, and assembly planning. It also discusses the application of robotics algorithms in other domains, such as molecular modeling, computer graphics, and image analysis. Topics Include: - Planning - Sensor Based Motion Planning - Control and Moti

Motion in Games
  • Language: en
  • Pages: 265

Motion in Games

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.