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Arlian was winning his war against the dragons -- but he was discovering the costs of that victory might be far higher than he had expected, and more than he was willing to pay. Could he find a way to save humanity from both the dragons, and the wild magic the dragons had kept at bay?
Dragons had preyed on humans since time immemorial, and no one had ever found a way to kill them. Now, though, Arlian had learned the secrets the dragons had hidden from humanity for centuries. He knew how the dragons could be destroyed forever, and he intended to see it done. The only catch was that several humans, including Manfort's most powerful men and women, had to die to make it happen. Some of them did not intend to cooperate. Indeed, they preferred to cooperate with the dragons instead, to protect themselves, no matter how many innocents might die as a result. And Arlian would have to defeat this unholy alliance if he ever hoped to end the draconic threat.
Once, not so long ago, a warlock named Vond built an empire in the southern part of the Small Kingdoms. Vond is gone, but his empire survives under the rule of a seven-person Imperial Council and a young regent named Sterren. The Empire of Vond was hardly trouble-free after Vond's departure. Its neighbors are understandably wary of further expansion, there are questions about how Vond's magic became so potent, and so on. Most of the World, though, doesn't care--Vond is off there in the southeastern corner of the World, far away from anywhere important. But one day a dockworker named Emmis watches a Vondish ship arrive in Ethshar of the Spices and finds himself hired as native guide and aide to someone who claims to be Vond's ambassador plenipotentiary to the overlords of the Hegemony of the Three Ethshars. But who is the Vondish ambassador, really, and what is his true business in Ethshar? And who has followed him to the city?
Even the youngest child in the United Lands knew the legend of the Raven Coronet -- the crown of charisma that had united the world under one ruler -- but no one believed it still existed.Or almost no one.Young Thaedra's difficult childhood becomes an even more trying womanhood when her stepfather marries her off as part of a scheme to obtain the storied artifact.But some fairy tales are best forgotten...
A company of magicians rents a small New England theater for something more than a display of prestidigitation and legerdemain.
12,000 years in the future, on a planet far, far away, a country boy named Tulzik Ambroz tracks the man who killed his sister Vika, following him across the poisonous crater that is all that remains of the planet's starport, into the great city of Ragbaan.
The dragons only emerged from their deep caverns when the weather was right, with thick clouds and sweltering heat. It was on such a day that Arlian's home village was destroyed, his family and friends slaughtered. He survived, though, and swore vengeance on the dragons, and on the looters and slavers who had captured him in the ruins. But no one had ever slain a dragon; how could a mere slave hope to do so?
21 of the most poisonous and twisted stories from the archives of award-winning author Lawrence Watt-Evans
The old wizard wasn't exactly happy with Valder, who'd led his enemy to his hut. Now hut and magical supplies were destroyed. But he'd promised the young scout a magic sword to get him safely back to his own lines -- and a much-enchanted sword Valder would get! The resulting sword gave perfect protection -- sometimes! It could kill any man -- or even half demon. In fact, once drawn, it had to kill before it could be put down or sheathed. Army wizards told Valder that the sword would keep him alive until he'd drawn it 100 times; then it would kill him! It wouldn't prevent his being wounded, maimed or cut to pieces, but it wouldn't let him die. If his new job as Chief Assassin for the army didn't make him use up the spell, he'd be practically immortal. Not bad, it seemed. There had to be a catch somewhere. There was -- and it was a lulu!
Nothing could get Carlisle Hsing back to Nightside City -- except money, family, and blackmail.