Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Critical by Design?
  • Language: en

Critical by Design?

In its constructive and speculative nature, design has the critical potential to reshape prevalent socio-material realities. At the same time, design is inevitably normative, if not often violent, as it stabilises the past, normalises the present, and precludes just and sustainable futures. The contributions rethink concepts of critique that influence the field of design, question inherent blind spots of the discipline, and expand understandings of what critical design practices could be. With contributions from design theory, practice and education, art theory, philosophy, and informatics, »Critical by Design?« aims to question and unpack the ambivalent tensions between design and critique.

Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience
  • Language: en
  • Pages: 736

Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience

  • Type: Book
  • -
  • Published: 2014-05-16
  • -
  • Publisher: Springer

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.

Design for the Unthinkable World
  • Language: en
  • Pages: 228

Design for the Unthinkable World

This edited book contests that if design’s raison d'être is to make things better, then the object of design has always been, remains and can only be a changed world and our relationship to it – the world-for-us. Each chapter was written by carefully selected researchers and practitioners who span geographical, disciplinary, and methodological boundaries in their work. Contributors skilfully examine the case that, while this once might have been seen to be a worthy objective (how else to effect a preferred state and/or pursue the project for the better world?), now the role of designing must cease to service design for change in the manner in which it has been doing. Chapters explore ho...

Design History and Culture
  • Language: en
  • Pages: 280

Design History and Culture

This student-friendly text provides a comprehensive exploration of the methods and approaches employed within design scholarship, drawing upon influences from history, art history, anthropology and interdisciplinary studies such as science and technology studies and material culture studies. Drawing connections between these methods and the evolving landscape of design, the book expands design culture beyond traditional outcomes to encompass areas like design for social innovation, digital design, critical design, design anthropology and craftivism. Additionally, the book introduces novel theoretical frameworks to facilitate discussions on contemporary designers’ work, including new materialism, object-oriented ontology and decolonization. This comprehensive overview of methods and approaches will enable students to select the most appropriate methodological tools for their own research. It is an ideal guide for both undergraduate and postgraduate students in design, design culture, design history, design studies and visual culture.

Social Robotics and the Good Life
  • Language: en
  • Pages: 265

Social Robotics and the Good Life

Robots as social companions in close proximity to humans have a strong potential of becoming more and more prevalent in the coming years, especially in the realms of elder day care, child rearing, and education. As human beings, we have the fascinating ability to emotionally bond with various counterparts, not exclusively with other human beings, but also with animals, plants, and sometimes even objects. Therefore, we need to answer the fundamental ethical questions that concern human-robot-interactions per se, and we need to address how we conceive of »good lives«, as more and more of the aspects of our daily lives will be interwoven with social robots.

Play Matters
  • Language: en
  • Pages: 171

Play Matters

  • Type: Book
  • -
  • Published: 2017-10-27
  • -
  • Publisher: MIT Press

Why play is a productive, expressive way of being human, a form of understanding, and a fundamental part of our well-being. What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with tech...

Critical by Design?
  • Language: en
  • Pages: 333

Critical by Design?

In its constructive and speculative nature, design has the critical potential to reshape prevalent socio-material realities. At the same time, design is inevitably normative, if not often violent, as it stabilises the past, normalises the present, and precludes just and sustainable futures. The contributions rethink concepts of critique that influence the field of design, question inherent blind spots of the discipline, and expand understandings of what critical design practices could be. With contributions from design theory, practice and education, art theory, philosophy, and informatics, »Critical by Design?« aims to question and unpack the ambivalent tensions between design and critique.

T9 Numerology
  • Language: en
  • Pages: 120

T9 Numerology

  • Type: Book
  • -
  • Published: 2017
  • -
  • Publisher: Unknown

"The book's design is based on NOKIA's model 7110 handset, the first mobile phone to commercially implement T9 technology. It incorporates a modified version of NOKIA's iconic display font, adopts the device's key layouts and a page color reminiscent of late 1990s mobile phone LCD screens." -- Jammersplit's webiste (viewed July 15, 2020)

Cognitive Code
  • Language: en
  • Pages: 177

Cognitive Code

As the second decade of the twenty-first century draws to a close, the cultural, social, and economic effects of artificial intelligence are becoming ever more apparent. Despite their long-intertwined histories, the fields of neuroscience and artificial intelligence research are notoriously divided. In Cognitive Code Johannes Bruder argues that seemingly incompatible scales of intelligence – the brain and the planet – are now intimately linked through neuroscience-inspired AI and computational cognitive neuroscience. Building on ethnographic fieldwork in brain imaging labs in the United Kingdom and Switzerland, alongside analyses of historical and contemporary literature, Cognitive Code ...

Intelligent Computer Mathematics
  • Language: en
  • Pages: 287

Intelligent Computer Mathematics

  • Type: Book
  • -
  • Published: 2018-08-02
  • -
  • Publisher: Springer

​This book constitutes the refereed proceedings of the 11th International Conference on Intelligent Computer Mathematics, CICM 2018, held in Hagenberg, Austria, in August 2018. The 23 full papers presented were carefully reviewed and selected from a total of 36 submissions. The papers focos on the Calculemus, Digital Mathematics Libraries, and Mathematical Knowledge Management tracks which also correspond to the subject areas of the predecessor meetings. Orthogonally, the Systems and Projects track called for descriptions of digital resources, such as data and systems, and of projects, whether old, current, or new, and survey papers covering any topics of relevance to the CICM community.