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Entertainment Computing – ICEC 2017
  • Language: en
  • Pages: 518

Entertainment Computing – ICEC 2017

  • Type: Book
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  • Published: 2017-08-23
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Entertainment Computing - ICEC 2006
  • Language: en
  • Pages: 440

Entertainment Computing - ICEC 2006

This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.

Entertainment Computing - ICEC 2004
  • Language: en
  • Pages: 622

Entertainment Computing - ICEC 2004

The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-relat...

Entertainment Computing - ICEC 2007
  • Language: en
  • Pages: 506

Entertainment Computing - ICEC 2007

This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

Entertainment Computing - ICEC 2010
  • Language: en
  • Pages: 521

Entertainment Computing - ICEC 2010

  • Type: Book
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  • Published: 2010-08-26
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  • Publisher: Springer

The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to l...

Entertainment Computing - ICEC 2011
  • Language: en
  • Pages: 492

Entertainment Computing - ICEC 2011

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

ICEC Conference Proceedings 2003
  • Language: en
  • Pages: 274

ICEC Conference Proceedings 2003

The essays in this first volume in the Carnegie Mellon Entertainment Technology Series represent entertainment computing research and development. The veritable explosion of social transformations brought about by computer-generated and computer-mediated digital entertainment was upon us before many in higher education realized the world had changed. The artificial cleavage between what was considered to be entertainment and the calculating functionality of computer processing ws dispelled in a hail of wireless technologies, unique input devices, enhanced display capabilities, multi-player games and worlds, and breathtaking advances in animatronics.

YOU ARE IN THE BLUE SUMMER
  • Language: es

YOU ARE IN THE BLUE SUMMER

  • Type: Book
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  • Published: Unknown
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  • Publisher: Unknown

None

Air Pollution Abstracts
  • Language: en
  • Pages: 422

Air Pollution Abstracts

  • Categories: Air
  • Type: Book
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  • Published: 1976-04
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  • Publisher: Unknown

None

N.A.P.C.A. Abstract Bulletin
  • Language: en
  • Pages: 144

N.A.P.C.A. Abstract Bulletin

  • Categories: Air
  • Type: Book
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  • Published: 1976
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  • Publisher: Unknown

None