You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
This book on multimedia tools for communicating mathematics arose from presentations at an international workshop organized by the Centro de Matemtica e Aplicacoes Fundamentais at the University of Lisbon, in November 2000, with the collaboration of the Sonderforschungsbereich 288 at the University of Technology in Berlin, and of the Centre for Experimental and Constructive Mathematics at Simon Fraser University in Burnaby, Canada. The MTCM2000 meeting aimed at the scientific methods and algorithms at work inside multimedia tools, and it provided an overview of the range of present multimedia projects, of their limitations and the underlying mathematical problems. This book presents some of the tools and algorithms currently being used to create new ways of making enhanced interactive presentations and multimedia courses. It is an invaluable and up-to-date reference book on multimedia tools presently available for mathematics and related subjects.
The discussion provides a representative sample of how object-oriented design and programming techniques have been used to solve a variety of practical computer graphics problems. Based on underlying principles such as encapsulation, class inheritance, polymorphism and dynamic binding.
Computer graphics systems; Combining object orientation and graphics; The layered model of graphic; The application layer; The graphic layer; The rendering layer; Class hierarchies in GRAMS; Scientific visualization example using GRAMS.
None
None
None