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The physical model is an important communication tool for architects. Although the proliferation of CAD programs has enabled the creation of increasingly complex computer models and virtual environments, there is also a growing need to address the three-dimensional qualities of architecture that may be lost when using such media. This book focuses on the inspiring possibilities for modeling the built environment with all the different media and techniques available. In describing the use of different models in different contexts, the book provides a practical guide to how and why models are used and what they are used for. This second edition includes more detailed step-by-step exercises, expanded discussion of materials and techniques, and updated coverage of digital techniques.
Dark Matters explores the city at night as a place and time within which escape from the confines of the daytime is possible. More specifically, it is a state of being. There is a long history of nightwalking, often integral to shady worlds of miscreants, shift workers and transgressors. Yet the night offers much to be enjoyed beyond vice. Night by definition contrasts day, summoning notions of darkness and fear. But another night exists out there. Liberation and exhilaration in the urban landscape is increasingly rare when so much of our attention and actions are controlled. Rather than consider darkness as negative, opposed to illumination and enlightenment, this book explores the rich potential of the dark for our senses. The question may no longer be about what spaces we wish to engage with but when we do?
With the increasing sophistication of CAD and other design software, there is now a wide array of means for both designing and fabricating architecture and its components. The proliferation of advanced modelling software and hardware has enabled architects and students to conceive and create designs that would be very difficult to do using more traditional methods. The use of CAD technologies in the production of physical models, prototypes and individual elements is increasingly widespread through processes such as CAD/CAM, CNC milling and rapid prototyping. This translation of computer-generated data to physical artefact can also be reversed with devices such as a digitiser, which traces the contours of physical objects directly into the computer. This book focuses on the inspiring possibilities for architecture that can be explored with all the different technologies and techniques available for making complete designs or their components.
This book concerns the city and the 'devices' that define the urban environment by their presence, representation or interpretation. The texts offer an interdisciplinary discourse and critique of the complex systems, artifacts, interventions and evidences that can inform our understanding of urban territories; on surfaces, in the margins or within voids. The diverse media of arts practices as well as commercial branding are used to explore narratives that reveal latent characteristics of urban situations that conventional architectural inquiry is unable to do. The subjects covered are presented within a wider framework of urban theory into which are embedded case study examples that outline the practices, processes and interpretations of each theme. The chapters provide a contemporary reading of urban socio-cultural conditions using 'mapping' as a lens to explore and communicate the social phenomena and lived experiences of the dynamic and temporal city. Mapping is developed as a form of critical instrumentality to expose, record and contribute to the understanding of the singular essences of space, place and networks by thematic, cognitive and experiential modes of investigation.
What might our cities look like in ten, twenty or fifty years? How may future cities face global challenges? Imagining the city of the future has long been an inspiration for many architects, artists and designers. This book examines how cities of the future have been visualised, what these projects sought to communicate and what the implications may be for us now. It provides a visual history of the future and explores the relationships between different visualisation techniques and ideologies for cities. Thinking about what futures are, who they are for, why they are desirable, and how and when they are to be brought into being is central to this book. Through visualisation we are able to ...
This book examines the concept of darkness through a range of cultures, histories, practices and experiences. It engages with darkness beyond its binary positioning against light to advance a critical understanding of the ways in which darkness can be experienced, practised and conceptualised. Humans have fundamental relationships with light and dark that shape their regular social patterns and rhythms, enabling them to make sense of the world. This book ‘throws light’ on the neglect of these social patterns to emphasize how the diverse values, meanings and influences of darkness have been rarely considered. It also examines the history of our relationship with the dark and highlights ho...
Searingly honest work from the Olivier Award winning writer.
(Bass). As the legendary bassist for the famous Stax-Volt studios in Memphis, and as one of the most influential bass players in the history of American music, Donald "Duck" Dunn (1941-2012) laid down the booty-shaking foundations to countless soul, R&B, blues, and rock recordings throughout the 1960s and '70s, providing the essential grooves for generations of listeners. Duck worked with some of the biggest artists, musicians, and songwriters of the day, including Booker T. & the MGs, Otis Redding, Sam & Dave, Wilson Pickett, Eddie Floyd, Elvis Presley, Isaac Hayes, and many more. And later, as a member of John Belushi and Dan Aykroyd's riotous Blues Brothers, Duck helped revitalize these g...
For architectural educators, models are not only as near to a realised building as one can get but for their students they are the means by which architecture itself, its processes, concepts, strategies and tactics are learned. This book describes the environment of architectural models in an educational context.