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The past several years have brought staggering advances in the field of Artificial Intelligence. And Marxist analysis has to keep up: while machines were always central to Marxist analysis, modern AI is a new kind of machine that Marx could not have anticipated. Inhuman Power explores the relationship between Marxist theory and AI through three approaches, each using the lens of a different Marxist theoretical concept. While the idea of widespread AI tends to be celebrated as much as questioned, a deeper analysis of its reach and potential produces a more complex and disturbing picture than has been identified. Inhuman Power argues that on its current trajectory, AI is likely to render humanity obsolete and that the only way to prevent it is a communist revolution.
In this highly readable and thought-provoking work, Nick Dyer-Witheford assesses the relevance of Marxism in our time and demonstrates how the information age, far from transcending the historic conflict between capital and its laboring subjects, constitutes the latest battleground in their encounter. Dyer-Witheford maps the dynamics of modern capitalism, showing how capital depends for its operations not just on exploitation in the immediate workplace, but on the continuous integration of a whole series of social sites and activities, from public health and maternity to natural resource allocation and the geographical reorganization of labor power. He also shows how these sites and activiti...
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Ant...
A child admires everyday small things, from footprints to raindrops to a turtle in need of being flipped upright, that are small in size but big in beauty and importance.
Inspired to contribute to the symbiotic relationship between the academic and activist worlds, Day has decided to pick up the pen instead of the Molotov cocktail. The result is this brilliant book. Ann Hansen: Ann was sentenced to life imprisonment for blowing up a cruise-missile component factory, and is the author of Direct Action: The Memoirs of an Urban Guerilla. Gramsci and the concept of hegemony cast a long shadow over radical political theory. Yet how far has this theory got us? Is it still central to feminism, anti-capitalism, anti-racism, anarchism, and other radical social movements today? Unlike previous revolutionary movements, Day argues, most contemporary radical social moveme...
Uncovering the class conflicts, geopolitical dynamics, and aggressive capitalism propelling the militarization of the internet Global surveillance, computational propaganda, online espionage, virtual recruiting, massive data breaches, hacked nuclear centrifuges and power grids—concerns about cyberwar have been mounting, rising to a fever pitch after the alleged Russian hacking of the U.S. presidential election and the Cambridge Analytica scandal. Although cyberwar is widely discussed, few accounts undertake a deep, critical view of its roots and consequences. Analyzing the new militarization of the internet, Cyberwar and Revolution argues that digital warfare is not a bug in the logic of g...
In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between "access to" and "enclosure in" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries. -- publisher description.
'There is no Light without Darknesse and no Substance without Shaddowe.' So proclaims Nicholas Dyer, assistant to Sir Christopher Wren and man with a commission to build seven London churches to stand as beacons of the enlightenment. But Dyer plans to conceal a dark secret at the heart of each church - to create a forbidding architecture that will survive for eternity. Two hundred and fifty years later, London detective Nicholas Hawksmoor is investigating a series of gruesome murders on the sites of certain eighteenth-century churches - crimes that make no sense to the modern mind . . . Cover art by: Barn'whether the book addresses graffiti explicitly, evoke a city from the past, or are considered cult classics, the novels all share the quality - like street art - of speaking to their time.' Guardian Gallery
An inquiry into what we can know in an age of surveillance and algorithms Knitting together contemporary technologies of datafication to reveal a broader, underlying shift in what counts as knowledge, Technologies of Speculation reframes today’s major moral and political controversies around algorithms and artificial intelligence. How many times we toss and turn in our sleep, our voluminous social media activity and location data, our average resting heart rate and body temperature: new technologies of state and self-surveillance promise to re-enlighten the black boxes of our bodies and minds. But Sun-ha Hong suggests that the burden to know and to digest this information at alarming rates...
The vast majority of our country is entirely unknown to us because we are banned from setting foot on it. By law of trespass, we are excluded from 92 per cent of the land and 97 per cent of its waterways, blocked by walls whose legitimacy is rarely questioned. But behind them lies a story of enclosure, exploitation and dispossession of public rights whose effects last to this day. The Book of Trespass takes us on a journey over the walls of England, into the thousands of square miles of rivers, woodland, lakes and meadows that are blocked from public access. By trespassing the land of the media magnates, Lords, politicians and private corporations that own England, Nick Hayes argues that the root of social inequality is the uneven distribution of land. Weaving together the stories of poachers, vagabonds, gypsies, witches, hippies, ravers, ramblers, migrants and protesters, and charting acts of civil disobedience that challenge orthodox power at its heart, The Book of Trespass will transform the way you see the land.