You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
You begin. She opens her eyes. They diverge and live through the expanding adjacent possible becoming. They encounter pandemic, climate change, social unrest, artificial intelligence. They face existential threat. Some of our futures end. Some of us ascend. THE POSSIBLE is an experiment. THE POSSIBLE is a beginning. THE POSSIBLE is licensed under a Creative Commons Attribution Share Alike 4.0 License (CC BY-SA 4.0).
THE END is a story of the undead in the West. They ambiguously steal in an unknown act of defiance. You begin in the dark under an immense weight. They shut down their technology and slowly escape on horseback along the divide. You must move but cannot. They throw phones and sometimes die. You fall up. He goes to town, and she meets a bear. You rot and burn and reach out with your mind. Eyes attend. THE END is a fictional exploration of what it means to be alive or conscious or a zombie or dead. THE END is licensed under a Creative Commons Attribution Share Alike 4.0 License (CC BY-SA 4.0).
YOU CHOOSE is an (anti)-choose-your-own-adventure. You choose: You hear a scream (or not), and what do you do about it. Nothing or stay in your chair and figure out the who what when why or go out the front door and chase the scream to prevent it or create it or capture it. Within the book are choices and non-choices, choices masquerading as choices, labyrinths, your torture and your self-torture, your authorship, multiple worlds, you becoming someone else, another you, you becoming a series of animals, you becoming us, you becoming death, your repeated death, pizza, your mother, inner ear workings, and other tailings or tails or tales. YOU CHOOSE is literary, speculative, uncertain, an attempt at the universal and many worlds, surreal, magically realistic, immersive, and labyrinthine. YOU CHOOSE is published under a CC BY-NC-SA 4.0 License.
"A man wishes to write a novel in which one of the characters goes mad; while working on it he himself goes mad by degrees, and finishes it in the first person." (Kierkegaard, 1837) "Whether he himself in this way also went 'insane' is here of less importance than the fact that he now -- at last -- can operate in the first person, singular, present, indicative, active." (Joakim Garff, 1997) A man who collects sticks and gathers stones has an affair with a woman in the woods and struggles to return to his wife. An author writes about a man having an affair in order to destroy the man and discover who he is. The two stories are woven and inextricable. Affair was serialized by The Seattle Star from 2012-2014. Affair is influenced by magical-realism, surrealism, absurdism, postmodernism, modernism, post-postmodernism, premodernism, realism, organisms, and ismism. Affair is published under a CC BY-NC-SA 4.0 License.
They wake bounded in a nutshell. They wakes unbound in a river bound by a meadow sounded by a voice. I, voiced by you, wake in my living room. Inside me voices live. They live inside you. They want out. Good morning. LOGOS is a fictional discourse of voice seeking agency. LOGOS is licensed under a Creative Commons Attribution Share Alike 4.0 License (CC BY-SA 4.0).
ARTIFACT COLLECTIVE is an attempt to create consciousness in a book. You begin. You are trapped in the dark under a great weight. You cannot move. His, her, their, our, your, and my consciousnesses take shape through speculation into your condition. Are you buried alive? Why? Are you alive? Are you accelerating through space in a you-shaped windowless vessel? What is your shape? Are you a flicker of light on the horizon of a black hole? Where is she? Has he lost all he loved? Speculation via thought becomes reality. Including historical, scientific, and found materials and images, ARTIFACT COLLECTIVE is a fictional and non-fictional exploration of quantum theory, cosmology, possible futures, intellectual property, interwoven presents, the commons, the individual and collective mind, and the self. ARTIFACT COLLECTIVE is a corpus. It is an artifact. ARTIFACT COLLECTIVE is licensed under a Creative Commons Attribution Share Alike 4.0 License (CC BY-SA 4.0).
Early one quiet Monday morning, in an empty executive office, assistant Janice Denard begins to prepare for another ordinary day - but instead discovers evidence of horrific crimes, shocking photographs left abandoned in a printer. Now, with the help of the LVPD's computer forensics experts, the CSI team must track through hardware and software, deception and deceit to find the perpetrators. But while Willows and Stokes investigate the once well-hidden secrets now revealed in print, Grissom, Brown, and Sidle uncover new and disturbing evidence in a high-profile media case...the brutal murder of the Mayor's long-missing secretary.
CSI has been heralded in many spheres of public discourse as a televisual revolution, its effects on the public unprecedented. The CSI Effect: Television, Crime, and Governance demonstrates that CSI's appeal cannot be disentangled from either its production as a televisual text or the broader discourses and practices that circulate within our social landscape. This interdisciplinary collection bridges the gap between the study of media, particularly popular culture media, and the study of crime. The contributors consider the points of intersection between these very different realms of scholarship and in so doing foster the development of a new set of theoretical languages in which the mediated spectacle of crime and criminalization can be carefully considered. This timely and groundbreaking volume is bound to intrigue both scholars and CSI enthusiasts alike.
Enter the world of the little-known and even less understood heroes of police work in Las Vegas -- the forensic investigators. Led by veteran Gil Grisson, the remarkable team assigned to the Criminalistics Bureau's graveyard shift must combine cutting-edge scientific methods with old-fashioned detective savvy as they work to untangle the evidence behind the yellow police tape. Far from the glittering lights and 24/7 spectacle of the Strip, the Las Vegas Crime Lab's team of investigators is gearing up for a rough night ahead. A brutal shooting at a cheap motel may be business as usual for CSIs Catherine Willows and Nick Stokes, but as they process the crime scene and quickly identify the victim as a noted local private investigator, nothing could prepare them for the shock of finding physical evidence belonging to none other than their own respected colleague Detective Jim Brass. Meanwhile, CSIs Greg Sanders and Riley Adams are called to a nearby airport where they must face the ultimate locked room mystery: how a pilot flying solo in a small private plane wound up murdered while miles above the ground…
Based on the Emmy Award-winning TV series, this edge-of-your-seat thriller follows the savvy and remarkable team of forensic investigators led by veteran Gil Grissom as they use the latest cutting-edge technology to track down a mysterious killer from the past. Ten years ago, Las Vegas was terrorized by a vicious and bloodthirsty serial killer responsible for nearly half a dozen brutal murders. But after two years of keeping the city in a panic, the killer mysteriously vanished and has not been heard from…until now. Gil Grissom and his CSI team are called in to investigate a homicide that perfectly fits the notorious criminal’s modus operandi. But all hell breaks loose when a reporter made famous by the original cases receives a letter from someone claiming to be the very same killer—but he insists that he had nothing to do with the latest slaying. Now the CSI team must stop someone who may be a copycat killer from striking again, even as a murderer from the past continues to evade capture, and isn’t taking too kindly to rivals.