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THE END is a story of the undead in the West. They ambiguously steal in an unknown act of defiance. You begin in the dark under an immense weight. They shut down their technology and slowly escape on horseback along the divide. You must move but cannot. They throw phones and sometimes die. You fall up. He goes to town, and she meets a bear. You rot and burn and reach out with your mind. Eyes attend. THE END is a fictional exploration of what it means to be alive or conscious or a zombie or dead. THE END is licensed under a Creative Commons Attribution Share Alike 4.0 License (CC BY-SA 4.0).
What happens when a reality TV series gets a true dose of reality? A staged prank for a hit scare show has gone horribly wrong with an actor now dead and production halted indefinitely. As the graveyard shift of Sin City’s best crime scene investigators—including Catherine Willows, Ray Langston, Nick Stokes, Sara Sidle, and Greg Sanders— digs deeper behind the scenes, more questions than answers pile up: Was the botched prank’s set-up simply a case of carelessness on the producers’ part resulting in a tragic accident, or did someone really orchestrate an elaborate scheme for revenge and murder?
YOU CHOOSE is an (anti)-choose-your-own-adventure. You choose: You hear a scream (or not), and what do you do about it. Nothing or stay in your chair and figure out the who what when why or go out the front door and chase the scream to prevent it or create it or capture it. Within the book are choices and non-choices, choices masquerading as choices, labyrinths, your torture and your self-torture, your authorship, multiple worlds, you becoming someone else, another you, you becoming a series of animals, you becoming us, you becoming death, your repeated death, pizza, your mother, inner ear workings, and other tailings or tails or tales. YOU CHOOSE is literary, speculative, uncertain, an attempt at the universal and many worlds, surreal, magically realistic, immersive, and labyrinthine. YOU CHOOSE is published under a CC BY-NC-SA 4.0 License.
"A man wishes to write a novel in which one of the characters goes mad; while working on it he himself goes mad by degrees, and finishes it in the first person." (Kierkegaard, 1837) "Whether he himself in this way also went 'insane' is here of less importance than the fact that he now -- at last -- can operate in the first person, singular, present, indicative, active." (Joakim Garff, 1997) A man who collects sticks and gathers stones has an affair with a woman in the woods and struggles to return to his wife. An author writes about a man having an affair in order to destroy the man and discover who he is. The two stories are woven and inextricable. Affair was serialized by The Seattle Star from 2012-2014. Affair is influenced by magical-realism, surrealism, absurdism, postmodernism, modernism, post-postmodernism, premodernism, realism, organisms, and ismism. Affair is published under a CC BY-NC-SA 4.0 License.
ARTIFACT COLLECTIVE is an attempt to create consciousness in a book. You begin. You are trapped in the dark under a great weight. You cannot move. His, her, their, our, your, and my consciousnesses take shape through speculation into your condition. Are you buried alive? Why? Are you alive? Are you accelerating through space in a you-shaped windowless vessel? What is your shape? Are you a flicker of light on the horizon of a black hole? Where is she? Has he lost all he loved? Speculation via thought becomes reality. Including historical, scientific, and found materials and images, ARTIFACT COLLECTIVE is a fictional and non-fictional exploration of quantum theory, cosmology, possible futures, intellectual property, interwoven presents, the commons, the individual and collective mind, and the self. ARTIFACT COLLECTIVE is a corpus. It is an artifact. ARTIFACT COLLECTIVE is licensed under a Creative Commons Attribution Share Alike 4.0 License (CC BY-SA 4.0).
Now in its 5th edition this comprehensive, practically focused and highly accessible text explores the contexts, choices and strategies facing the small business venture, including extensive coverage of planning a new venture. Pedagogical features developed in response to market feedback include running case material to explore the same case situation from a number of different but interrelated angles, annotated further reading, new chapter-end real world case studies, learning objectives and linked chapter summaries – providing a student- and lecturer-friendly learning environment.Students on modules such as Personal Development and Effectiveness, Study Skills, Management Skills, Business Skills, Business Communication, Business Awareness, Managing Oneself and Others at – for example – BABS/BABA, HND/HNC, DMS, MBA levels will all find this a hugely valuable text through study and working life.
They wake bounded in a nutshell. They wakes unbound in a river bound by a meadow sounded by a voice. I, voiced by you, wake in my living room. Inside me voices live. They live inside you. They want out. Good morning. LOGOS is a fictional discourse of voice seeking agency. LOGOS is licensed under a Creative Commons Attribution Share Alike 4.0 License (CC BY-SA 4.0).
There are certain films and shows that resonate with audiences everywhere—they generate discussion and debate about everything from gender, class, citizenship and race, to consumerism and social identity. This new ‘teachable canon’ of film and television introduces students to alternative classics that range from silent film to CSI. Since its debut in September 2000, CSI’s fusion of cinematic spectacle, forensic pathology and character drama has regularly drawn in tens of millions of viewers around the world This original new study investigates CSI’s cultural importance, both for the media industry and for the criminal justice system itself, exploring its formal and narrative style, and its impact on media culture CSI provides a model for studying how genre, narrative, industry concerns, and the broad 'public life' of a television series contribute to our understanding of the nature and function of contemporary popular television
Enter the world of the little-known and even less understood heroes of police work in Las Vegas -- the forensic investigators. Led by veteran Gil Grisson, the remarkable team assigned to the Criminalistics Bureau's graveyard shift must combine cutting-edge scientific methods with old-fashioned detective savvy as they work to untangle the evidence behind the yellow police tape. Far from the glittering lights and 24/7 spectacle of the Strip, the Las Vegas Crime Lab's team of investigators is gearing up for a rough night ahead. A brutal shooting at a cheap motel may be business as usual for CSIs Catherine Willows and Nick Stokes, but as they process the crime scene and quickly identify the victim as a noted local private investigator, nothing could prepare them for the shock of finding physical evidence belonging to none other than their own respected colleague Detective Jim Brass. Meanwhile, CSIs Greg Sanders and Riley Adams are called to a nearby airport where they must face the ultimate locked room mystery: how a pilot flying solo in a small private plane wound up murdered while miles above the ground…