You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Prima offers the official guide to help players maneuver through the crystal-domed city of Omikron on their PC or Sega Dreamcast. Virtual reincarnation secrets are explained, hidden locations for all weapons are revealed, secrets for every level are exposed, and enemy weaknesses are divulged. Readers also get survival strategies for every situation, comprehensive battle tactics, and puzzle solutions.
"Omikron: The Nomad Soul" is an action/adventure title from Eidos Interactive -- the king of action/adventure publishers. With an ingenious story-line, dazzling art direction, and state-of-the-art 3-D effects, "Omikron" is a real-time fantasy adventure like no other! Maneuver through the crystal domed city of Omikron, where the evil, thousand-year-old Prince of Demons, Astaroth, is collecting souls. Your mission is to possess the body of an Omikron inhabitant and make sure Astaroth doesn't succeed in his plan to conquer and dominate the universe!
None
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullions critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadnt been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufac...
By 1987, David Bowie was at a creative, critical, and commercial low. His most recent album was dismissed by the music press, his latest tour written off as a disaster. Fifteen years after becoming the most colourfully controversial superstar in recent rock history, Bowie was seen as a spent force. Almost twenty years later, Bowie has re-established himself at the very peak of his profession in one of the most extraordinary comebacks in rock history. His 1995 release of the critically-astonishing 1:Outside album has been followed by equally groundbreaking efforts. He is a content family man, married to super-model Iman, and one of the richest musicians in the world. While most biographies on Bowie still focus on his early years, Hallo Spaceboy: The Rebirth of David Bowie is the first to chronicle the comeback in detail. Drawing upon exclusive interviews with fans, colleagues and associates, it is also the long-gestating follow-up to Dave Thompson’s Moonage Daydream (1987), widely hailed among the best David Bowie biographies.
Follow every step of David Bowie’s career; from Ziggy Stardust to Tin Machine, from “Space Oddity” to Let’s Dance to Blackstar, in Bowie: The Illustrated Story. David Bowie released an incredible 27 studio albums, beginning with his eponymous 1967 debut and ending with Blackstar, released just two days before his untimely death in January 2016. Widely regarded as one of the most influential musicians and performers of the previous five decades, Bowie demolished what were thought to be the limitations of stagecraft in rock music, as well as proving it possible for an artist to constantly--and successfully--redefine himself. As a result, Bowie has been credited with inspiring genres as...
A revealing look at David Bowie, including rarely seen photos, draws on interviews with his lovers, girlfriends, business associates, groupies, and band members to shine a light on the life and career of this hypnotic performer.
In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.