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This volume delivers a collection of high-quality contributions to help broaden developers’ and non-developers’ minds alike when it comes to considering software usability. It presents novel research and experiences and disseminates new ideas accessible to people who might not be software makers but who are undoubtedly software users.
This book gathers selected papers presented at the International Conference on Machine Intelligence and Soft Computing (ICMISC 2020), held jointly by Vignan’s Institute of Information Technology, Visakhapatnam, India and VFSTR Deemed to be University, Guntur, AP, India during 03-04 September 2020. Topics covered in the book include the artificial neural networks and fuzzy logic, cloud computing, evolutionary algorithms and computation, machine learning, metaheuristics and swarm intelligence, neuro-fuzzy system, soft computing and decision support systems, soft computing applications in actuarial science, soft computing for database deadlock resolution, soft computing methods in engineering, and support vector machine.
The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, present...
An examination of how changing public information infrastructures shaped people's experience of earthquakes in Northern California in 1868, 1906, and 1989. When an earthquake happens in California today, residents may look to the United States Geological Survey for online maps that show the quake's epicenter, turn to Twitter for government bulletins and the latest news, check Facebook for updates from friends and family, and count on help from the Federal Emergency Management Agency (FEMA). One hundred and fifty years ago, however, FEMA and other government agencies did not exist, and information came by telegraph and newspaper. In Documenting Aftermath, Megan Finn explores changing public i...
The five-volume set LNCS 3980-3984 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2006, held in Glasgow, UK in May 2006.The five volumes present a total of 664 papers selected from over 2300 submissions. The papers present a wealth of original research results in the field of computational science, from foundational issues in computer science and mathematics to advanced applications in virtually all sciences making use of computational techniques. The topics of the refereed papers are structured according to the five major conference themes: computational methods, algorithms and applications high performance technical...
This book constitutes the proceedings of the 8th International Conference on Future Data and Security Engineering, FDSE 2021, which was supposed to be held in Ho Chi Minh City, Vietnam, in November 2021, but the conference was held virtually due to the COVID-19 pandemic. The 24 full papers presented together with 2 invited keynotes were carefully reviewed and selected from 168 submissions. The selected papers are organized into the following topical headings: Big Data Analytics and Distributed Systems; Advances in Machine Learning for Big Data Analytics; Industry 4.0 and Smart City: Data Analytics and Security; Blockchain and IoT Applications; Machine Learning and Artificial Intelligence for Security and Privacy; Emerging Data Management Systems and Applications.
This volume constitutes the refereed proceedings of the Third International Conference on Advanced Science and Technology, AST 2011, held in Seoul, South Korea, in September 2011. The 37 revised full papers presented in this volume were carefully reviewed and selected from numerous submissions. The papers feature ideas, problems and solutions relating to the multifaceted aspects of the Advanced Science and Technology, such as communication and networking; ubiquitous multimedia computing; security technology and information assurance; computer science, software engineering and applications thereof; bio-science and bio-technology; u- and e-service, science and technology; database theory and application; control and automation; signal processing, image processing and pattern recognition; as well as grid and distributed computing.
This book presents new ways of facilitating design thinking, through the combination of cognitive design strategies and information technologies. It provides readers with an in-depth understanding of the traditional and digital design processes and activities that are employed in architecture, computational design, communication design and graphic design. The book is divided into three parts: Part I, which focuses on creativity, uses evidence derived from empirical studies to develop an understanding of the way computational environments shape design thinking and may lead to more inventive outcomes. Part II considers the cognitive dimensions of design teams, crowds and collectives. It investigates the ways digital design platforms promote interactive and collective thinking. Lastly, Part III addresses culture, examining the linguistic and cultural context of the globalised design ecosystem. Providing valuable insights into design thinking, this book helps readers engage with their local and global environments. It will appeal to academics, researchers and professionals with an interest in understanding design thinking in the context of creativity, collaboration and culture.
This, the 26th issue of the Transactions on Computational Science journal, is comprised of ten extended versions of selected papers from the International Conference on Cyberworlds 2014, held in Santander, Spain, in June 2014. The topics covered include areas of virtual reality, games, social networks, haptic modeling, cybersecurity, and applications in education and arts.