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Handbook of Research on Teaching With Virtual Environments and AI
  • Language: en
  • Pages: 811

Handbook of Research on Teaching With Virtual Environments and AI

  • Type: Book
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  • Published: 2021-02-19
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  • Publisher: IGI Global

The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. A...

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments
  • Language: en
  • Pages: 691

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

  • Type: Book
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  • Published: 2017-05-17
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  • Publisher: IGI Global

Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.

Handbook of Research on Didactic Strategies and Technologies for Education: Incorporating Advancements
  • Language: en
  • Pages: 993

Handbook of Research on Didactic Strategies and Technologies for Education: Incorporating Advancements

  • Type: Book
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  • Published: 2012-09-30
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  • Publisher: IGI Global

"This book is designed to be a platform for the most significant educational achievements by teachers, school administrators, and local associations that have worked together in public institutions that range from primary school to the university level"--Provided by publisher.

Virtual Reality in Education: Breakthroughs in Research and Practice
  • Language: en
  • Pages: 873

Virtual Reality in Education: Breakthroughs in Research and Practice

  • Type: Book
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  • Published: 2019-04-01
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  • Publisher: IGI Global

Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Multigenerational Online Behavior and Media Use: Concepts, Methodologies, Tools, and Applications
  • Language: en
  • Pages: 1801

Multigenerational Online Behavior and Media Use: Concepts, Methodologies, Tools, and Applications

  • Type: Book
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  • Published: 2019-02-01
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  • Publisher: IGI Global

The rapid evolution of technology continuously changes the way people interact, work, and learn. By examining these advances from a sociological perspective, researchers can further understand the impact of cyberspace on human behavior, interaction, and cognition. Multigenerational Online Behavior and Media Use: Concepts, Methodologies, Tools, and Applications is a vital reference source covering the impact of social networking platforms on a variety of relationships, including those between individuals, governments, citizens, businesses, and consumers. The publication also highlights the negative behavioral, physical, and mental effects of increased online usage and screen time such as mental health issues, internet addiction, and body image. Showcasing a range of topics including online dating, smartphone dependency, and cyberbullying, this multi-volume book is ideally designed for sociologists, psychologists, computer scientists, engineers, communication specialists, academicians, researchers, and graduate-level students seeking current research on media usage and its behavioral effects.

Leading Schools With Social, Emotional, and Academic Development (SEAD)
  • Language: en
  • Pages: 336

Leading Schools With Social, Emotional, and Academic Development (SEAD)

  • Type: Book
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  • Published: 2021-04-09
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  • Publisher: IGI Global

There is a growing need for social, emotional, and academic development (SEAD) in classrooms, schools, districts, and state offices of public education, but educators struggle to find a resource that guides them on these specific challenges. Educators need valid resources as a means to better prepare themselves to use SEAD within their work and support student success. Tangible evidence-based practices on SEAD implementation and how it mitigates leading challenges in education is a current need in the research community. Challenges such as school safety, discipline and restorative practices, and workforce readiness are a few challenges that are currently in need of being addressed. SEAD in s...

Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications
  • Language: en
  • Pages: 2231

Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications

  • Type: Book
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  • Published: 2019-01-04
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  • Publisher: IGI Global

In a diverse society, the ability to cross communication barriers is critical to the success of any individual personally, professionally, and academically. With the constant acceleration of course programs and technology, educators are continually being challenged to develop and implement creative methods for engaging English-speaking and non-English-speaking learners. Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications is a vital reference source that examines the relationship between language education and technology and the potential for curriculum enhancements through the use of mobile technologies, flipped instruction, and language-learning software. This multi-volume book is geared toward educators, researchers, academics, linguists, and upper-level students seeking relevant research on the improvement of language education through the use of technology.

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
  • Language: en
  • Pages: 357

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

  • Type: Book
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  • Published: 2018-10-19
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  • Publisher: IGI Global

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual’s life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.

Esports Research and Its Integration in Education
  • Language: en
  • Pages: 313

Esports Research and Its Integration in Education

  • Type: Book
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  • Published: 2021-06-25
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  • Publisher: IGI Global

The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential referen...

Handbook of Research on International Approaches and Practices for Gamifying Mathematics
  • Language: en
  • Pages: 422

Handbook of Research on International Approaches and Practices for Gamifying Mathematics

  • Type: Book
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  • Published: 2022-05-13
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  • Publisher: IGI Global

Game-based resources provide opportunities to consolidate and develop a greater knowledge and understanding of both mathematical concepts and numeracy skills, which present opportunities and challenges for both teachers and learners when engaging with subject content. For learners for whom the language of instruction is not their first or main language, this can present challenges and barriers to their progress. This requires teachers to reconsider and adapt their teaching strategies to ensure the needs of these learners are fully addressed, thereby promoting inclusion and inclusive practices. The Handbook of Research on International Approaches and Practices for Gamifying Mathematics provides relevant theoretical frameworks and the latest empirical research findings in teaching and learning mathematics in bilingual/plurilingual education by using active methodologies, specifically gamification and game-based learning and teaching. Covering a wide range of topics such as e-safety, bilingual education, and multimodal mathematics, this major reference work is ideal for policymakers, researchers, academicians, practitioners, scholars, instructors, and students.