You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play ...
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standar...
How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities exp...
Explores the rhetorical potential and problems of a new era of hosts and guests
In the thousand-channel universe, politicians must find innovative ways to reach citizens via television. Viewership for news and current affairs television programs has dropped dramatically. Meanwhile, the rise of programming that blends information with entertainment – infotainment – on Canadian television, especially in Quebec, has provided an opportunity for today’s politicians to use it to their advantage. But their appearances on these programs also fuel concerns over the declining authority of journalism in the public sphere. Breaking News? traces the development of infotainment and exposes the impact of these kinds of programs on modern political communication. Frédérick Bastien lays out the issues raised by the eroding influence of existing news gatekeepers and the implications of infotainment for politicians, journalists, and citizens, while arguing that infotainment ultimately makes a positive contribution to democratic life by piquing the audience’s interest in public affairs and motivating it to pay more attention to political news in general.
Declarations of Dependence rethinks the historical relationship between money and aesthetics in an effort to make critical theory newly answerable to politics. Scott Ferguson regrounds critical theory in the alternative conception of money articulated by the contemporary heterodox school of political economy known as Modern Monetary Theory. Applying the insights of this theory, Ferguson contends that money, rather than representing a private, finite, and alienating technology, is instead a public and fundamentally unlimited medium that harbors still-unrealized powers for inclusion, cultivation, and care. Ferguson calls Modern Monetary Theory’s capacious ontology of money the “unheard-of center” of modern life. Here he installs this unheard-of center at the heart of critique to inaugurate a new critical theory that aims to actualize money’s curative potential in a sensuous here-and-now. Declarations of Dependence reimagines the relation between money and aesthetics in a manner that points beyond neoliberal privation and violence and, by doing so, lends critical theory fresh relevance and force.
How performances of tactical imperceptibility—or “stealth”—have become a key political practice in digital culture as a means of escaping surveillance and tracking technologies. In The Aesthetics of Stealth, Toni Pape proposes the first aesthetic and cultural theory of stealth, a mode of political action. The primary goal of stealth is to act efficiently while remaining imperceptible. Pape begins with the observation that the desire for stealth is a sociocultural response to digital media culture, due to digital technologies’ unprecedented ability to track individual behavior. He argues that stealth operates as a cross-media aesthetic that can be observed in video games, television...
This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization Brings together a global team of authors who are pioneers of innovative research in the digital humanities Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities
An engrossing origin story for the personal computer—showing how the Apple II’s software helped a machine transcend from hobbyists’ plaything to essential home appliance. Skip the iPhone, the iPod, and the Macintosh. If you want to understand how Apple Inc. became an industry behemoth, look no further than the 1977 Apple II. Designed by the brilliant engineer Steve Wozniak and hustled into the marketplace by his Apple cofounder Steve Jobs, the Apple II became one of the most prominent personal computers of this dawning industry. The Apple II was a versatile piece of hardware, but its most compelling story isn’t found in the feat of its engineering, the personalities of Apple’s foun...