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The Digital Musician, Third Edition is an introductory textbook for creative music technology and electronic music courses. Written to be accessible to students from any musical background, this book examines cultural awareness, artistic identity and musical skills, offering a system-agnostic survey of digital music creation. Each chapter presents creative projects that reinforce concepts, as well as case studies of real musicians and discussion questions for further reflection. This third edition has been updated to reflect developments in an ever-changing musical landscape—most notably the proliferation of mobile technologies—covering topics such as collaborative composition, virtual r...
Offering insight into the creative processes of a contemporary composer, Tinman presents 150 vignettes from author David Cope's life. Some of the notable individuals discussed in this innovative biography are John Cage, Karlheinz Stockhausen, Pierre Boulez, Aaron Copland, Warren Zevon, Carl Sagan, Frank Drake, Douglas Hofstadter, Arthur Knight, Danny Glover, Steven Spielberg, George Lucas, Dorothy Freeman, Arthur C. Clarke, Isaac Asimov, and Philip Jos Farmer. Tinman offers a fond music journey including two encounters with Bach, Rachmaninoff's classic "Prelude in C-sharp minor," Beethoven's Fifth Symphony, Pierre Boulez, and the sadness of Igor Stravinsky's death. The title, borrowed from L...
Sound design is a ubiquitous subject for electronic musicians working across a staggering array of contemporary musical styles and practices. There is an extensive literature covering the creation of Foley effects, and another body of literature addressing domain-specific applications of sound design technique, e.g., how to make bass sounds for Dubstep or how to produce drum sounds for Trap. There is also a computer music literature that focuses on the mathematics of digital signal processing as it pertains to implementing classic digital synthesis and processing techniques. Automated Sound Design addresses the topic from a different perspective, demonstrating the power of sound design when enhanced by automated structures implemented with computer programming. Through the techniques and projects developed in this book, the reader will learn how to create sound design scenarios that generate classes of sounds with controlled unpredictability and unlimited variety of output. This adventure will reveal new ways to work with additive synthesis, frequency modulation, analysis-transformation synthesis, drum machines, Black MIDI, and spatialization for binaural listening.
Continuing the insights into the creative processes of contemporary composer David Cope, Tinman Too presents another 150 vignettes from the author's life begun in his previous book Tinman. Some of the notable individuals discussed in this innovative autobiography are Alfred Hitchcock, Buckminster Fuller, Benoit Mandelbrot, Vincent Price, Jerry Lewis, and Philip Jos Farmer. Tinman Too offers a fond music journey including encounters with William Schuman, Max Mathews, Lejaren Hiller, John Adams, Donald Erb, Mort Subotnick, Walter Piston, Karel Husa, and Witold Lutoslawski. The title, borrowed from L. Frank Baum's book The Wizard of Oz, is an aphorism affectionately attached to Cope in the late 1990s. The reference reflects the many attitudes about his work with his computer music program, Experiments in Musical Intelligence; critics felt the results of this program lack heart. Though Tinman Too covers many other aspects of Cope's life-from his love of the cello, to his days as a graduate student at the University of Southern California, and to his work as a composer, author, and teacherthe main theme centers on his search for self-identity.
Interactive Composition empowers readers with all of the practical skills and insights they need to compose and perform electronic popular music in a variety of popular styles. The book begins by introducing all of the tools involved in creating interactive compositions through the software Ableton Live and Max for Live. The following chapters then put the tools to use by both describing particular musical styles and also teaching readers how to compose and perform within these styles using the software. As readers progresses through the book, they will learn to use the software to facilitate their own unique compositional objectives. This book takes readers through all of the steps in desig...
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Teach Your Students How to Use Computing to Explore Powerful and Creative Ideas In the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers. It interweaves computing pedagogy with musical concepts and creative activities, showing students how to integrate the creativity and design of the arts with the mathematical rigor and formality of computer science. The book provides an introduction to creative software development in the Python programming language. It uses innovative music-creat...
Math Fundamentals for Audio uniquely complements many popular textbooks on the recording arts and audio engineering with its fresh and thorough presentation of essential mathematical concepts. In this handbook Leslie Gaston-Bird applies principles from algebra, geometry, trigonometry and even calculus to concepts such as Ohm’s law, delays, impedance, bandwidth and decibels. This concise book offers a foundation for connecting mathematics with modern software tools for digital audio.