Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

3D Research Challenges in Cultural Heritage III
  • Language: en
  • Pages: 165

3D Research Challenges in Cultural Heritage III

This open access book presents a collection of papers focusing on current 3D research challenges in the domain of digital cultural heritage. 3D technologies find considerable use within the field of cultural heritage at the beginning of the 21st century, for example in the areas of data acquisition, modeling, archiving in local repositories, harvesting in digital libraries and their long-term preservation. This volume put emphasis on a number of challenges facing 3D research in the 2D/3D digitization of tangible objects and their transformation to digital/virtual/memory twins; the interplay of geometry, semantics and the recovery and management of knowledge in digital cultural heritage; the handling of 3D data via the Cloud on the Internet and mobile devices; the presentation of cultural heritage content in 3D to the general public; and the 3D reproduction of cultural heritage objects from virtual to real.

Rethinking Virtual Places
  • Language: en
  • Pages: 264

Rethinking Virtual Places

How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection
  • Language: en
  • Pages: 335

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

  • Type: Book
  • -
  • Published: 2018-10-15
  • -
  • Publisher: Springer

This two-volume set LNCS 11196 and LNCS 11197 constitutes the refereed proceedings of the 7th International Conference on Digital Heritage, EuroMed 2018, held in Nicosia, Cyprus, in October/November 2018. The 21 full papers, 47 project papers, and 29 short papers presented were carefully reviewed and selected from 537 submissions. The papers are organized in topical sections on 3D Digitalization, Reconstruction, Modeling, and HBIM; Innovative Technologies in Digital Cultural Heritage; Digital Cultural Heritage –Smart Technologies; The New Era of Museums and Exhibitions; Digital Cultural Heritage Infrastructure; Non Destructive Techniques in Cultural Heritage Conservation; E-Humanities; Reconstructing the Past; Visualization, VR and AR Methods and Applications; Digital Applications for Materials Preservation in Cultural Heritage; and Digital Cultural Heritage Learning and Experiences.

Applying Innovative Technologies in Heritage Science
  • Language: en
  • Pages: 364

Applying Innovative Technologies in Heritage Science

  • Type: Book
  • -
  • Published: 2020-01-03
  • -
  • Publisher: IGI Global

Heritage science, a cross-disciplinary field of study that emphasizes research on cultural interpretation and management, has seen significant development in recent years. Modern technology has opened new innovations and possibilities for scientific cooperation that produces several benefits that affect multiple aspects of this scientific field. Applying Innovative Technologies in Heritage Science is a collection of progressive studies on the methods and applications of the technological implications and scientific advancements within heritage and cultural research to bridge the once unbridgeable gap between science and humanities. While highlighting topics including digital archives, cultural data, and chemical documentation, this book is ideally designed for archaeologists, museologists, conservationists, preservationists, librarians, researchers, educators, cultural heritage professionals, academicians, and students.

Capturing the Senses
  • Language: en
  • Pages: 271

Capturing the Senses

This open-access book surveys how digital technology can contribute effectively to improving our understanding of the past, through a sensory engagement based on the evidence of material culture. In particular, it encourages specialists to consider senses and human agency as important factors in studying ancient space, while recognising the role played by digital tools in enhancing a human-centred form of analysis. Significant advances in archaeological computing, digital methods, and sensory approaches have led archaeologists to rethink strategies and methods for creating narratives of the past. Recent progress in data visualisation and implementation, as well as other nascent digital senso...

Museums and Technologies of Presence
  • Language: en
  • Pages: 231

Museums and Technologies of Presence

  • Categories: Art

In view of the ever-increasing use of interactive and emerging technologies in museum spaces, Museums and Technologies of Presence rethinks the role of such technologies as potential facilitators of presence and as vehicles for offering new, immersive, and embodied visitor experiences. This edited collection presents theoretical approaches and case studies that explore how presence can be experienced in museum spaces and what role technology can play in visitor experiences. It considers the theoretical underpinnings of the concept ‘presence’ for museum spaces, offering a critical examination of how immersive and other emerging technologies can affect, diminish or enhance our sense of pre...

International Journal of Advanced Remote Sensing and GIS
  • Language: en
  • Pages: 3465

International Journal of Advanced Remote Sensing and GIS

International Journal of Advanced Remote Sensing and GIS (IJARSG, ISSN 2320 – 0243) is an open-access peer-reviewed scholarly journal publishes original research papers, reviews, case study, case reports, and methodology articles in all aspects of Remote Sensing and GIS including associated fields. This Journal commits to working for quality and transparency in its publishing by following standard Publication Ethics and Policies.

Remote Sensing for Archaeology and Cultural Landscapes
  • Language: en
  • Pages: 308

Remote Sensing for Archaeology and Cultural Landscapes

  • Type: Book
  • -
  • Published: 2019-06-07
  • -
  • Publisher: Springer

This book investigates the added value that satellite technologies and remote sensing could provide for a more sustainable mapping, monitoring and management of heritage sites, be it for purposes of regular maintenance or for risk mitigation in case of natural or man-caused hazards. One of the major goals of this book is to provide a clear overview on policy perspectives, regarding both space policy as well as heritage policy, and to provide possible suggestions for common ground of these two fields, in Europe and around the world. Readers will develop a good understanding of cutting-edge applications of remote sensing and geographic information science, and the challenges that affect heritage maintenance and protection. Particular attention is given to Earth observation and remote sensing techniques applied in different locations. This book brings together innovative technologies, concrete applications and policy perspectives that can lead to a more complete vision of cultural heritage as a resource for future development of our society as a whole.

Virtual Prototyping & Bio Manufacturing in Medical Applications
  • Language: en
  • Pages: 307

Virtual Prototyping & Bio Manufacturing in Medical Applications

The original role of RP was to confirm the shape and feel of concept design, but innovations in RP now allow for the development of sophisticated medical devices such as catheters, stents, drug delivery systems, syringes and cardio-vascular devices, and more. RP has moved beyond medical devices, as surgeons now regularly use RP models to brainstorm strategies for surgeries. This book presents new uses for rapid prototyping in state-of-the-art medical applications.

Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality
  • Language: en
  • Pages: 497

Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality

  • Type: Book
  • -
  • Published: 2014-06-06
  • -
  • Publisher: Springer

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized in the following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications.