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The Handbook of Formal Methods in Human-Computer Interaction
  • Language: en
  • Pages: 575

The Handbook of Formal Methods in Human-Computer Interaction

  • Type: Book
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  • Published: 2017-04-24
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  • Publisher: Springer

This book provides a comprehensive collection of methods and approaches for using formal methods within Human-Computer Interaction (HCI) research, the use of which is a prerequisite for usability and user-experience (UX) when engineering interactive systems. World-leading researchers present methods, tools and techniques to design and develop reliable interactive systems, offering an extensive discussion of the current state-of-the-art with case studies which highlight relevant scenarios and topics in HCI as well as presenting current trends and gaps in research and future opportunities and developments within this emerging field. The Handbook of Formal Methods in Human-Computer Interaction is intended for HCI researchers and engineers of interactive systems interested in facilitating formal methods into their research or practical work.

Engineering for HCI
  • Language: en
  • Pages: 373

Engineering for HCI

  • Type: Book
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  • Published: 2016-01-09
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  • Publisher: Springer

The volume contains all papers presented at the Working Conference on Engineering for Human-Computer Interaction (EHCI'95), grouped into the topic areas Formal Methods, Tools, Multimedia, Architecture, CSCW, and Design. It includes transcripts of all discussions among the presenters and the conference participants. It further contains the results of several mini-workshops held during the conference on topics like the Human Context, How to make Formal Methods Useful, Rapid Implementation and Development, Usability Testing, CSCW Mini Scenarios.

Usability in Government Systems
  • Language: en
  • Pages: 447

Usability in Government Systems

  • Type: Book
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  • Published: 2012-05-21
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  • Publisher: Elsevier

As a usability specialist or interaction designer working with the government, or as a government or contractor professional involved in specifying, procuring, or managing system development, you need this book. Editors Elizabeth Buie and Dianne Murray have brought together over 30 experts to outline practical advice to both usability specialists and government technology professionals and managers. Working with internal and external government systems is a unique and difficult task because of of the sheer magnitude of the audience for external systems (the entire population of a country, and sometimes more), and because of the need to achieve government transparency while protecting citizen...

ECOOP '99 - Object-Oriented Programming
  • Language: en
  • Pages: 538

ECOOP '99 - Object-Oriented Programming

  • Type: Book
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  • Published: 2003-07-31
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  • Publisher: Springer

\My tailor is Object-Oriented". Most software systems that have been built - cently are claimed to be Object-Oriented. Even older software systems that are still in commercial use have been upgraded with some OO ?avors. The range of areas where OO can be viewed as a \must-have" feature seems to be as large as the number of elds in computer science. If we stick to one of the original views of OO, that is, to create cost-e ective software solutions through modeling ph- ical abstractions, the application of OO to any eld of computer science does indeed make sense. There are OO programming languages, OO operating s- tems, OO databases, OO speci cations, OO methodologies, etc. So what does a conf...

Human-Centered Software Engineering
  • Language: en
  • Pages: 409

Human-Centered Software Engineering

Activity theory is a way of describing and characterizing the structure of human - tivity of all kinds. First introduced by Russian psychologists Rubinshtein, Leontiev, and Vigotsky in the early part of the last century, activity theory has more recently gained increasing attention among interaction designers and others in the hum- computer interaction and usability communities (see, for example, Gay and H- brooke, 2004). Interest was given a signi?cant boost when Donald Norman suggested activity-theory and activity-centered design as antidotes to some of the putative ills of “human-centered design” (Norman, 2005). Norman, who has been credited with coining the phrase “user-centered de...

Model-Driven Development of Advanced User Interfaces
  • Language: en
  • Pages: 320

Model-Driven Development of Advanced User Interfaces

Model-Driven Development (MDD) has become an important paradigm in software development. It uses models as primary artifacts in the development process. This book provides an outstanding overview as well as deep insights into the area of model-driven development of user interfaces, which is an emerging topic in the intersection of Human-Computer-Interaction and Software-Engineering. The idea of this book is based on the very successful workshop series of “Model-Driven Development of Advanced User Interfaces (MDDAUI)”. It has been written by the leading researchers and practitioners in the field of model-driven development of user interfaces and offer a variety of solutions and examples for • Architectures and environments for the generation of user interfaces • User interface development for specific domains and purposes • Model-driven development in the context of ambient intelligence • Concepts supporting model-driven development of user interfaces

Human-Computer Interaction - INTERACT 2007
  • Language: en
  • Pages: 736

Human-Computer Interaction - INTERACT 2007

  • Type: Book
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  • Published: 2007-09-07
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  • Publisher: Springer

This book is part of a two-volume work that constitutes the refereed proceedings of the 11th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2007, held in Rio de Janeiro, Brazil in September 2007. It covers tangible user interfaces and interaction; cultural issues in HCI; safety, security, privacy and usability; visualizing social information; online communities and e-learning; children, games, and the elderly; as well as software engineering and HCI.

Formal Methods in Human-Computer Interaction
  • Language: en
  • Pages: 382

Formal Methods in Human-Computer Interaction

Formal methods have already been shown to improve the development process and quality assurance in system design and implementation. This volume examines whether these benefits also apply to the field of human-computer interface design and implementation, and whether formal methods can offer useful support in usability evaluation and obtaining more reliable implementations of user requirements. Its main aim is to compare the different approaches and examine which particular type of implementation and problem each one is best suited to. To enable the reader to compare and contrast the approaches as easily as possible, each one is applied to the same case study: the specification of an ideal Netscape-like web browser and html page server. The resulting volume will provide invaluable reading for final year undergraduate and postgraduate courses on user interfaces, user interface design, and applications of formal methods.

Interactive Systems. Design, Specification, and Verification
  • Language: en
  • Pages: 276

Interactive Systems. Design, Specification, and Verification

  • Type: Book
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  • Published: 2007-05-15
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-proceedings of the 13th International Workshop on Design, Specification, and Verification of Interactive Systems, DSVIS 2006, held in Dublin, Ireland in July 2006. The 19 revised full papers presented together with one keynote paper, and two working group reports were carefully reviewed and selected from 57 submissions during two rounds of reviewing and improvement.

Interactive Systems. Design, Specification, and Verification
  • Language: en
  • Pages: 319

Interactive Systems. Design, Specification, and Verification

The modern world has made available a wealth of new possibilities for interacting with computers, through advanced Web applications, while on the go with handheld smart telephones or using electronic tabletops or wall-sized displays. Developers of modern interactive systems face great problems: how to design applications which will work well with newly available technologies, and how to efficiently and correctly implement such designs. Design, Specification and Verification of Interactive Systems 2008 was the 15th of a series of annual workshops devoted to helping designers and implementers of interactive systems unleash the power of modern interaction devices and techniques. DSV-IS 2008 was...