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Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms alrea
This book traces the evolution of theory of structures and strength of materials - the development of the geometrical thinking of the Renaissance to become the fundamental engineering science discipline rooted in classical mechanics. Starting with the strength experiments of Leonardo da Vinci and Galileo, the author examines the emergence of individual structural analysis methods and their formation into theory of structures in the 19th century. For the first time, a book of this kind outlines the development from classical theory of structures to the structural mechanics and computational mechanics of the 20th century. In doing so, the author has managed to bring alive the differences betwe...
The problem of counting the number of self-avoiding polygons on a square grid, - therbytheirperimeterortheirenclosedarea,is aproblemthatis soeasytostate that, at ?rst sight, it seems surprising that it hasn’t been solved. It is however perhaps the simplest member of a large class of such problems that have resisted all attempts at their exact solution. These are all problems that are easy to state and look as if they should be solvable. They include percolation, in its various forms, the Ising model of ferromagnetism, polyomino enumeration, Potts models and many others. These models are of intrinsic interest to mathematicians and mathematical physicists, but can also be applied to many oth...
Discover Shapes Level B Reader: Find the Polygon Beginning readers identify things that are polygons in this very simple 20-page reader. Sample Text: I see a polygon. The gem is a polygon. This book is a step-up from the paired book in the Discover Shapes series, POLYGON.
Computing is quickly making much of geometry intriguing not only for philosophers and mathematicians, but also for scientists and engineers. What is the core set of topics that a practitioner needs to study before embarking on the design and implementation of a geometric system in a specialized discipline? This book attempts to find the answer. Every programmer tackling a geometric computing problem encounters design decisions that need to be solved. This book reviews the geometric theory then applies it in an attempt to find that elusive "right" design.
This 1998 book explains the design of geometry algorithms, including discussion of implementation issues and working C code.
Discover Shapes Level A Reader: Polygon Beginning readers identify things that are polygons in this very simple 12-page reader. Sample Text: The sign is an oval. This book is the first step for beginning readers in the Discover Shapes series, and can be paired with the Level B text, FIND THE POLYGON.
Dedicated to the Russian mathematician Albert Shiryaev on his 70th birthday, this is a collection of papers written by his former students, co-authors and colleagues. The book represents the state-of-the-art of a quickly maturing theory and will be an essential source for researchers in this area. The diversity of topics and comprehensive style of the papers make the book attractive for Ph.D. students and young researchers.
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used...