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Intelligent Autonomous Systems
  • Language: en
  • Pages: 269

Intelligent Autonomous Systems

This research book contains a sample of most recent research in the area of intelligent autonomous systems. The contributions include: General aspects of intelligent autonomous systems Design of intelligent autonomous robots Biped robots Robot for stair-case navigation Ensemble learning for multi-source information fusion Intelligent autonomous systems in psychiatry Condition monitoring of internal combustion engine Security management of an enterprise network High dimensional neural nets and applications This book is directed to engineers, scientists, professor and the undergraduate/postgraduate students who wish to explore this field further.

Computer Vision, Graphics and Image Processing
  • Language: en
  • Pages: 966

Computer Vision, Graphics and Image Processing

  • Type: Book
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  • Published: 2007-01-01
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Indian Conference on Computer Vision, Graphics and Image Processing, ICVGIP 2006, held in Madurai, India, December 2006. Coverage in this volume includes image restoration and super-resolution, image filtering, visualization, tracking and surveillance, face-, gesture-, and object-recognition, compression, content based image retrieval, stereo/camera calibration, and biometrics.

HyperReality
  • Language: en
  • Pages: 200

HyperReality

  • Type: Book
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  • Published: 2005-07-05
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  • Publisher: Routledge

'HyperReality is a technological capability like nanotechnology, human cloning and artificial intelligence. Like them, it does not as yet exist in the sense of being clearly demonstrable and publicly available. Like them, it is maturing in laboratories where the question "if" has been replaced by the question "when?" and like them, the implications of its appearance as a basic infrastructure technology are profound and merit careful consideration.' - Nobuyoshi Terashima What comes after the Internet? Imagine a world where it is difficult to tell if the person standing next to you is real or a virtual reality, and whether they have human intelligence or artificial intelligence; a world where ...

View-Dependent Character Animation
  • Language: en
  • Pages: 149

View-Dependent Character Animation

Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique.

Computer Animation and Simulation ’97
  • Language: en
  • Pages: 204

Computer Animation and Simulation ’97

The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture and analysis, physically-based modeling, behavioral animation, and visualization.

Computer Animation ’91
  • Language: en
  • Pages: 251

Computer Animation ’91

This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '91, the fourth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience of the various areas of computer animation. This year most papers are related to character animation, human animation, facial ...

Computer Vision - ACCV 2007
  • Language: en
  • Pages: 915

Computer Vision - ACCV 2007

  • Type: Book
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  • Published: 2007-11-14
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  • Publisher: Springer

This title is part of a two volume set that constitutes the refereed proceedings of the 8th Asian Conference on Computer Vision, ACCV 2007. Coverage includes shape and texture, image and video processing, face and gesture, tracking, camera networks, learning, motion and tracking, retrieval and search, human pose estimation, matching, face/gesture/action detection and recognition, low level vision and phtometory, motion and tracking, human detection, and segmentation.

Computer Animation and Simulation 2000
  • Language: en
  • Pages: 207

Computer Animation and Simulation 2000

This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especial...

Computer Vision - ACCV 2006
  • Language: en
  • Pages: 980

Computer Vision - ACCV 2006

  • Type: Book
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  • Published: 2006-01-14
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  • Publisher: Springer

These volumes present together a total of 64 revised full papers and 128 revised posters papers. The papers are organized in topical sections on camera calibration, stereo and pose, texture, face recognition, variational methods, tracking, geometry and calibration, lighting and focus, in the first volume. The papers of the second volume cover topics as detection and applications, statistics and kernels, segmentation, geometry and statistics, signal processing, and video processing.

Handbook of Virtual Humans
  • Language: en
  • Pages: 468

Handbook of Virtual Humans

Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.