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This research book contains a sample of most recent research in the area of intelligent autonomous systems. The contributions include: General aspects of intelligent autonomous systems Design of intelligent autonomous robots Biped robots Robot for stair-case navigation Ensemble learning for multi-source information fusion Intelligent autonomous systems in psychiatry Condition monitoring of internal combustion engine Security management of an enterprise network High dimensional neural nets and applications This book is directed to engineers, scientists, professor and the undergraduate/postgraduate students who wish to explore this field further.
'HyperReality is a technological capability like nanotechnology, human cloning and artificial intelligence. Like them, it does not as yet exist in the sense of being clearly demonstrable and publicly available. Like them, it is maturing in laboratories where the question "if" has been replaced by the question "when?" and like them, the implications of its appearance as a basic infrastructure technology are profound and merit careful consideration.' - Nobuyoshi Terashima What comes after the Internet? Imagine a world where it is difficult to tell if the person standing next to you is real or a virtual reality, and whether they have human intelligence or artificial intelligence; a world where ...
Artificial Intelligence (AI) revolves around creating and utilizing intelligent machines through science and engineering. This book delves into the theory and practical applications of computer science methods that incorporate AI across many domains. It covers techniques such as Machine Learning (ML), Convolutional Neural Networks (CNN), Deep Learning (DL), and Large Language Models (LLM) to tackle complex issues and overcome various challenges.
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.
Computer vision algorithms for the analysis of video data are obtained from a camera aimed at the user of an interactive system. It is potentially useful to enhance the interface between users and machines. These image sequences provide information from which machines can identify and keep track of their users, recognize their facial expressions and gestures, and complement other forms of human-computer interfaces. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces presents a learning technique based on information-theoretic discrimination which is used to construct face and facial feature detectors. This book also describes a real-time system for face and facial feature detection and tracking in continuous video. Finally, this book presents a probabilistic framework for embedded face and facial expression recognition from image sequences. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces is designed for a professional audience composed of researchers and practitioners in industry. This book is also suitable as a secondary text for graduate-level students in computer science and engineering.
This book constitutes the refereed proceedings of the 18th Conference on Foundations of Software Technology and Theoretical Computer Science, FSTTCS'98, held in Chennai, India, in December 1998. The 28 revised full papers presented were carefully selected from a total of 93 submissions; also included are six invited contributions. The papers deal with theoretical topics ranging from discrete mathematics and algorithmic aspects to software engineering, program semantics and mathematical logic.
This book constitutes the proceedings of the 10th International Conference on Big Data Analytics, BDA 2022, which took place in a hybrid mode during December 2022 in Aizu, Japan. The 14 full papers included in this volume were carefully reviewed and selected from 70 submissions. They were organized in topical sections as follows: big data analytics, networking, social media, search, information extraction, image processing and analysis, spatial, text, mobile and graph data analysis, machine learning, and healthcare.
This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (...
The seven-volume set comprising LNCS volumes 7572-7578 constitutes the refereed proceedings of the 12th European Conference on Computer Vision, ECCV 2012, held in Florence, Italy, in October 2012. The 408 revised papers presented were carefully reviewed and selected from 1437 submissions. The papers are organized in topical sections on geometry, 2D and 3D shapes, 3D reconstruction, visual recognition and classification, visual features and image matching, visual monitoring: action and activities, models, optimisation, learning, visual tracking and image registration, photometry: lighting and colour, and image segmentation.
This volume presents the proceedings of the Sixth International Workshop on Automated Natural Language Generation held in Castel Ivano, Trento, Italy, April 5-7, 1992. Besides an invited lecture by Nadia Magnenat-Thalmann, a well-known researcher in computer animation, on creating and visualizing speech and emotion, the volume includes the 17 thouroughly reviewed papers accepted for presentation, selected out of the submissions to the Workshop, as well as 11 statements contributed to panels on multilinguality and generation or extending language generation to multiple media. The accepted papers by leading researchers from Japan, North America and Europe fall in sections on generator system architecture, issues in realisation, issues in discourse structure, and beyond traditional generation.