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Fifty Years of Dungeons & Dragons
  • Language: en
  • Pages: 387

Fifty Years of Dungeons & Dragons

  • Type: Book
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  • Published: 2024-05-14
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  • Publisher: MIT Press

On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, de...

The Routledge Handbook of Role-Playing Game Studies
  • Language: en
  • Pages: 588

The Routledge Handbook of Role-Playing Game Studies

This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies,...

Virtual Identities and Digital Culture
  • Language: en
  • Pages: 275

Virtual Identities and Digital Culture

Virtual Identities and Digital Culture investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world. The collection explores a wide range of digital topics – from dating apps, microcelebrity, and hackers to auditory experiences, Netflix algorithms, and live theatre online – and builds on existing work in digital culture and identity by bringing new voices, contemporary examples, and highlighting platforms that are emerging in the field. The book speaks to the modern reality of how our digital lives have been forever altered by our transnational experiences – one of those key experiences is the pandemic, but so too is systemic inequality, questions of digital privacy, and the role of joy in our online lives. A vital contribution at a time of significant social and cultural flux, this book will be highly relevant to those studying digital culture within media, communication, cultural studies, digital humanities, and sociology departments.

Fictional Practices of Spirituality I
  • Language: en
  • Pages: 477

Fictional Practices of Spirituality I

»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.

The Routledge Handbook of Remix Studies and Digital Humanities
  • Language: en
  • Pages: 761

The Routledge Handbook of Remix Studies and Digital Humanities

  • Type: Book
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  • Published: 2021-02-14
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  • Publisher: Routledge

In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical ch...

Rear View Mirror
  • Language: en

Rear View Mirror

  • Type: Book
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  • Published: 2015-06-12
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  • Publisher: Unknown

Rear View Mirror (RVM) is an anthology of three generations starting in 1878 till the present. It is over 85 percent based on the true and the actual events that happened to the author. The rearview mirror of a car is hundred times smaller than the front windshield. The humans always look through RVM to glance in the past, trying to live in the times long gone, and tend to ignore the front windshield to see what is lying ahead of them. But the people who forget the past, they are condemned to repeat it. Those who do not look through the front windshield, they do not survive for long. RVM has many captivating and enchanting memories hidden behind it. It is always beneficial and valuable to ob...

A Tale of Time
  • Language: en

A Tale of Time

  • Type: Book
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  • Published: 2022
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  • Publisher: Unknown

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Kingdom Hearts Character Files
  • Language: en
  • Pages: 228

Kingdom Hearts Character Files

  • Categories: Art

A beautiful oversized hardcover showcasing all of the characters you know and love from the hit game series Kingdom Hearts! Explore the Disney-filled world of Kingdom Hearts with this in depth look into the beloved characters from the most popular games in the series. In addition to highlighting each character's evolving appearance and unique costumes, this tome illuminates the entire cast's back stories and retells their adventures from across the beloved series. This volume offers unprecedented insights into the lore behind the games! Dark Horse Books, Square Enix, and Disney present Kingdom Hearts Character Files. Officially localized into English for the first time ever, this is a must-own item for any fan of Disney or the Kingdom Hearts series!

Supercade
  • Language: en

Supercade

A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad system...

Ludoliteracy
  • Language: en
  • Pages: 164

Ludoliteracy

  • Type: Book
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  • Published: 2010
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  • Publisher: Lulu.com

On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.