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Desain adalah suatu proses dan cara berfikir yang dapat membantu menciptakan hasil yang diharapkan. Bahan ajar adalah segala bentuk bahan yang digunakan untuk membantu guru atau instruktor dalam melaksanakan kegiatan belajar mengajar. Kegiatan pembelajaran bergantung juga pada bahan ajar. Bahan ajar merupakan informasi, alat dan teks yang diperlukan untuk perencanaan dan penelaahan implementasi pembelajaran. Agar bahan ajar yang akan disediakan memenuhi kualitas kegiatan pembelajaran maka mestilah seorang guru harus mendesain bahan ajar agar bahan ajar yang digunakan dapat memudahkan pendidik dalam mengarahkan dan mengajarkan dan memudahkan peserta didik dalam menerima ilmu pengetahuan yang diajarkan.
Psikologi adalah ilmu pengetahuan yang mempelajari semua tinhgkah laku dan perbuatan aindividu, dalam mana individu individu tersebut tidak dapat dilepaskan dari lingkungannya. Psikologi umum ialah psikologi yang menyelidiki dan mempelajari kegiatan-kegiatan atau aktivitas-aktivitas psikis manusia pada umumnya yang dewasa, normal dan yang beradab (berkultur). Perhatian pada psikologi yang terutama tertuju pada masalah bagaimana tiap-tiap individu dipengaruhi dan dibimbing oleh maksud-maksud pribadi yang mereka hubungkan kepada pengalaman-pengalaman mereka sendiri. Pengamatan biasanya dilakukan oleh orang-orang yang cerdas. terjadi terhadap suatu proses dengan maksud merasakan dan memahami pengetahuan dari sebuah fenomena berdasarkan pengetahuan.
Untuk siswa Sekolah Dasar pembelajaran materi PKn dapat diawali dengan memperkenalkan mereka pada sejumlah aturanaturan hidup yang berlaku dalam kehidupan sehari-hari, baik dalam lingkungan keluarga, lingkungan madrasah, dan lingkungan masyarakat sekitar. Pengenalan terhadap keberadaan aturan-aturan tersebut hendaknya diarahkan pada tumbuhnya kesadaran pada diri anak tentang perlunya aturan dalam kehidupan. Perlu diperhatikan juga bahwa di kelas rendah, mengingat kemampuan berpikir anak masih bersifat holistik, maka pembelajaran hendaknya lebih banyak pada upaya pembiasaan. Media pembelajaran yang dapat digunakan adalah dengan memanfaatkan pengalaman langsung yang diperoleh anak-anak dalam keluarga, kelompok permainan, dan dalam kehidupan di sekolah.
This comprehensive resource highlights the most recent practices and trends in blended learning from a global perspective and provides targeted information for specific blended learning situations. You'll find examples of learning options that combine face-to-face instruction with online learning in the workplace, more formal academic settings, and the military. Across these environments, the book focuses on real-world practices and includes contributors from a broad range of fields including trainers, consultants, professors, university presidents, distance-learning center directors, learning strategists and evangelists, general managers of learning, CEOs, chancellors, deans, and directors of global talent and organizational development. This diversity and breadth will help you understand the wide range of possibilities available when designing blended learning environments. Order your copy today!
This book provides practical policy recommendations that are useful for developing Asia and for accelerating poverty reduction plans in the rest of the world. Poverty reduction in all its forms remains one of the greatest challenges facing humanity. In developing Asia, rapid growth in countries and sub-regions such as China, India, and Southeast Asia has lifted millions out of poverty, but progress has been uneven. On the other hand, the current coronavirus (COVID-19) pandemic and the global economic recession that it has caused are pushing millions of people back into poverty. Poverty reduction, inclusive growth, and sustainable development are inseparable, and poverty reduction is the prem...
This groundbreaking book offers a down-to-earth resource for the practical application of blended learning in higher education as well as a comprehensive examination of the topic. Well-grounded in research, Blended Learning in Higher Education clearly demonstrates how the blended learning approach embraces the traditional values of face-to-face teaching and integrates the best practices of online learning. This approach has proven to both enhance and expand the effectiveness and efficiency of teaching and learning in higher education across disciplines. In this much-needed book, authors D. Randy Garrison and Norman D. Vaughan present the foundational research, theoretical framework, scenarios, principles, and practical guidelines for the redesign and transformation of the higher education curriculum. Blended Learning in Higher Education Outlines seven blended learning redesign principles Explains the professional development issues essential to the implementation of blended learning designs Presents six illustrative scenarios of blended learning design Contains practical guidelines to blended learning redesign Describes techniques and tools for engaging students
"[Common Ground is] ... an earnest attempt to help Muslims to see Buddhism as a true religion, and Buddhists to see Islam as an authentic Dharma."--Professor Mohammad Hashim Kamali (from his Foreword) --Book Jacket.
The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.
This volume aims at analysing the main tools, frameworks and issues concerning sustainability disclosure. Particular emphasis is given to the Integrated Reporting, with the aim to identify its antecedents, use within companies, as well as its implementation issues, strengths and weaknesses.