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This introductory text presents basic principles of social science research through maps, graphs, and diagrams. The authors show how concept maps and mind maps can be used in quantitative, qualitative, and mixed methods research, using student-friendly examples and classroom-based activities. Integrating theory and practice, chapters show how to use these tools to plan research projects, “see” analysis strategies, and assist in the development and writing of research reports.
A synthesis of nearly 2,000 articles to help make engineers better educators While a significant body of knowledge has evolved in the field of engineering education over the years, much of the published information has been restricted to scholarly journals and has not found a broad audience. This publication rectifies that situation by reviewing the findings of nearly 2,000 scholarly articles to help engineers become better educators, devise more effective curricula, and be more effective leaders and advocates in curriculum and research development. The author's first objective is to provide an illustrative review of research and development in engineering education since 1960. His second ob...
This book studies how to improve problem-based and inquiry-based learning by incorporating cognitive maps. Problem-based learning and cognitive mapping are reviewed from the perspective of both learning sciences and cognitive sciences, including the underpinning theories of experiential learning, situated learning, collaborative learning, meaningful learning, externalized representations, and visual representations. The result is a comprehensive review and analysis of cognitive mapping-supported problem-based learning, with the topic discussed from cognitive, metacognitive, social, and motivational and emotional perspectives. Furthermore, the author presents a theory-driven design, implementation, and analysis of design-based research to improve problem-based learning using cognitive mapping. The book will provide implications for researchers and practitioners of learning sciences, psychology, instructional systems, and cognitive tools.
In science, technology, engineering, and mathematics (STEM) education in pre-college, engineering is not the silent "e" anymore. There is an accelerated interest in teaching engineering in all grade levels. Structured engineering programs are emerging in schools as well as in out-of-school settings. Over the last ten years, the number of states in the US including engineering in their K-12 standards has tripled, and this trend will continue to grow with the adoption of the Next Generation Science Standards. The interest in pre-college engineering education stems from three different motivations. First, from a workforce pipeline or pathway perspective, researchers and practitioners are intere...
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The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in Human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on Digital Human Modeling. A total o...
In Thinking while doing and doing while thinking, readers will learn about a framework that gives descriptions of Pedagogical Content Knowledge (PCK) to describe how teachers understanding of Design and Technology and PCK interact with one another to produce effective teaching of technology through design. The essence is to elucidate on the relationship between design and technology while also determining the essence of design and technology as a programme of study or subject in the school system as such bringing an understanding of the interdependence and complementary nature of technology and design in the Design & Technology as a subject as well as in STEM curriculum.
Ten Steps to Complex Learning presents a path from an educational problem to a solution in a way that students, design practitioners, and researchers can understand and easily use. Students in the fields of instructional design and the learning sciences can use this book to broaden their knowledge of the design of training programs for complex learning. Practitioners can use this book as a reference guide to support their design of courses, curricula, or environments for complex learning. Driven by the acclaimed Four-Component Instructional Design (4C/ID) model, this fourth edition of Ten Steps to Complex Learning is fully revised with the latest research, featuring over 50 new references. The entire book has been updated for clarity, incorporating new colorful graphics and diagrams, and the guiding example used throughout the book is replaced with a training blueprint for the complex skill of “producing video content.” The closing chapter explores the future development of the Ten Steps, discussing changes in teacher roles and the influence of artificial intelligence.
Digital knowledge maps are ‘at a glance’ visual representations that enable enriching, imaginative and transformative ways for teaching and learning, with the potential to enhance positive educational outcomes. The use of such maps has generated much attention and interest among tertiary education practitioners and researchers over the last few years as higher education institutions around the world begin to invest heavily into new technologies designed to provide online spaces within which to build resources and conduct activities. The key elements of this edited volume will comprise original and innovative contributions to existing scholarship in this field, with examples of pedagogica...