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"Covering a broad scope, this collection examines the cinemas of Europe, East Asia, India, Africa and Latin America, and will be of interest to scholars and students of film studies, cultural studies and postcolonial studies, as well as to film enthusiasts keen to explore a wider range of world cinema."--Jacket.
In A Sense of the City, Gala Maria Follaco examines Nagai Kafū’s (1879-1959) literary construction of urban spatialities from late Meiji through the early Shōwa period. She argues that Kafū’s urban critique was based on his awareness of the cultural sedimentation of the cityscape and of the complex relationship that it bore with the historical framework of modern Japan. With the overall aim to define Kafū’s position within pre-war Japanese literature, Follaco touches upon key issues such as memory, class difference, and language ideologies; draws connections between his sojourn abroad and strategies of “mapping” the city of Tokyo in his literature; and takes into account works previously understudied, including his biography of Washizu Kidō and his photographs.
Nagai Kafū (1879–1959) spent more time abroad than any other writer of his generation, firing the Japanese imagination with his visions of America and France. Applying the theoretical framework of Occidentalism to Japanese literature, Rachael Hutchinson explores Kafū's construction of the Western Other, an integral part of his critique of Meiji civilization. Through contrast with the Western Other, Kafū was able to solve the dilemma that so plagued Japanese intellectuals—how to modernize and yet retain an authentic Japanese identity in the modern world. Kafū's flexible positioning of imagined spaces like the "West" and the "Orient" ultimately led him to a definition of the Japanese Self. Hutchinson analyzes the wide range of Kafū's work, particularly those novels and stories reflecting Kafū's time in the West and the return to Japan, most unknown to Western readers and a number unavailable in English, along with his better-known depictions of Edo's demimonde. Kafū's place in Japan's intellectual history and his influence on other writers are also discussed.
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.
This study examines how Japanese policy toward Middle East security issues is shaped by the need to both maintain Japan’s security alliance with the US and its oil relationship with states in the Middle East. Yukiko Miyagi introduces the historic roots of Japan’s policy, and then focuses on the major contemporary cases – the Iraq war, the Iranian nuclear crisis, and the Arab-Israeli conflict, to expose and explain how clashing interests and dilemmas were negotiated to arrive at policy outcomes. The author also sheds light on the utility of mainstream International Relations theories for understanding Japan’s behaviour. How do we understand the policy of a self-declared ‘anti-milita...
Readers worldwide have long been drawn to the foreign, the exotic, and the alien, even before Freud’s famous essay on the uncanny in 1919. Given Japan’s many years of relative isolation, followed by its multicultural empire, these themes seem particularly ripe for exploration and exploitation by Japanese writers. Their literary adventures have taken them inside Japan as well as outside, and how they internalized the exotic through the adoption of modernist techniques and subject matter forms the primary subject of this book. The Alien Within is the first book-length thematic study in English of the alien in modern Japanese literature and helps shed new light on a number of important auth...
Preface : benefits of the doubt : questioning discipline and the risks of queer reading -- Introduction -- Translation fantasies and false flags : desiring and misreading queerness in premodern Japan -- Chivalry in shambles : fabricating manhood amidst architectural disrepair -- Going through the motions : half-hearted courtship and the topology of queer shame -- Queer affections in exile : textual mediation and exposure at Suma Shore -- From harsh stare to reverberant caress : queer timbres of mourning in "The Flute" -- Conclusion : learning from loss -- Afterword : teaching removal.
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies,...
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.
Over 30,000 Japanese children are in the care of the state. This study describes what happens to them in a country that has no professional social workers and little tradition of adopting or fostering children in need of care.