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The internet has fundamentally transformed society in the past 25 years, yet existing theories of mass or interpersonal communication do not work well in understanding a digital world. Nor has this understanding been helped by disciplinary specialization and a continual focus on the latest innovations. Ralph Schroeder takes a longer-term view, synthesizing perspectives and findings from various social science disciplines in four countries: the United States, Sweden, India and China. His comparison highlights, among other observations, that smartphones are in many respects more important than PC-based internet uses. Social Theory after the Internet focuses on everyday uses and effects of the ...
The internet has fundamentally transformed society in the past 25 years, yet existing theories of mass or interpersonal communication do not work well in understanding a digital world. Nor has this understanding been helped by disciplinary specialization and a continual focus on the latest innovations. Ralph Schroeder takes a longer-term view, synthesizing perspectives and findings from various social science disciplines in four countries: the United States, Sweden, India and China. His comparison highlights, among other observations, that smartphones are in many respects more important than PC-based internet uses. Social Theory after the Internet focuses on everyday uses and effects of the ...
The World Wide Web has now been in use for more than 20 years. From early browsers to today’s principal source of information, entertainment and much else, the Web is an integral part of our daily lives, to the extent that some people believe ‘if it’s not online, it doesn’t exist.’ While this statement is not entirely true, it is becoming increasingly accurate, and reflects the Web’s role as an indispensable treasure trove. It is curious, therefore, that historians and social scientists have thus far made little use of the Web to investigate historical patterns of culture and society, despite making good use of letters, novels, newspapers, radio and television programmes, and other pre-digital artefacts.This volume argues that now is the time to ask what we have learnt from the Web so far. The 12 chapters explore this topic from a number of interdisciplinary angles – through histories of national web spaces and case studies of different government and media domains – as well as an introduction that provides an overview of this exciting new area of research.
An Age of Limits outlines a new social theory for understanding contemporary society. Providing an analysis of why political, economic and cultural powers face constraints across the global North and beyond, this bold book argues that forces which address current challenges must confront the limits of the interplay between dominant institutions.
Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.
An examination of the ways that digital and networked technologies have fundamentally changed research practices in disciplines from astronomy to literary analysis. In Knowledge Machines, Eric Meyer and Ralph Schroeder argue that digital technologies have fundamentally changed research practices in the sciences, social sciences, and humanities. Meyer and Schroeder show that digital tools and data, used collectively and in distributed mode—which they term e-research—have transformed not just the consumption of knowledge but also the production of knowledge. Digital technologies for research are reshaping how knowledge advances in disciplines that range from physics to literary analysis. M...
Rethinking Science, Technology, and Social Change challenges the prevailing notion that science and technology are constructed or socially shaped. The text puts forth a case for technological determinism, based on a realistic and pragmatic account of science and technology, informed by historical comparisons. Schroeder begins by exploring the social organization of scientific and technological advances; the intersecting trajectories of big science and technological systems; and the impact of science and technology on economic change. He goes on to discuss the social implications of technology, including the way that it affects politics and consumption. The book then rethinks traditional theories about the relationship between science, technology, and social change. The argument presented shifts the debate on topics such as the relationship between growth and sustainability, and thus has important policy implications. This book will be of great interest to scholars, scientists, and anyone interested in understanding how science and technology are transforming our world.
These essays bring Weber's sociology to bear on the current transformation of the political landscape. After the collapse of communism, many states are faced with the challenges of democratization: they need to establish their legitimacy in an uncertain economic climate and within a new geopolitical order. The essays in this volume develop Weberian concepts and apply his comparative-historical method to deepen our understanding of these problems. They cover a wide range of examples, from the United States to Western and Eastern Europe, and from Russia and Japan to the Islamic states.
Virtual reality (VR) has become a revolutionary technology allowing users to experience nearly unlimited computer-generated realities--exercising a strong hold on the popular imagination, attracting hundreds of researchers, and spawning a booming industry. "Possible Worlds" provides a sociological and historical account of the genesis of VR and how it has shaped social life. The book also relates VR to more general issues in the study and effects of the new communications media, advanced research and development, the education and entertainment industries, and finally to youth culture and cultural expression.