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Playful Materialities
  • Language: en
  • Pages: 405

Playful Materialities

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Playing at a Distance
  • Language: en
  • Pages: 186

Playing at a Distance

  • Type: Book
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  • Published: 2022-11-01
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  • Publisher: MIT Press

An essential exploration of video game aesthetic that decenters the human player and challenges what it means to play. Do we play video games or do video games play us? Is nonhuman play a mere paradox or the future of gaming? And what do video games have to do with quantum theory? In Playing at a Distance, Sonia Fizek engages with these and many more daunting questions, forging new ways to think and talk about games and play that decenter the human player and explore a variety of play formats and practices that require surprisingly little human action. Idling in clicker games, wandering in walking simulators, automating gameplay with bots, or simply watching games rather than playing them—...

Mental Health | Atmospheres | Video Games
  • Language: en
  • Pages: 275

Mental Health | Atmospheres | Video Games

Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

Paratextualizing Games
  • Language: en
  • Pages: 364

Paratextualizing Games

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Playing Utopia
  • Language: en
  • Pages: 333

Playing Utopia

Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.

Raven
  • Language: en
  • Pages: 225

Raven

All she wanted was an end to broken promises... Her Mama made it painfully clear that she wished Raven had never been born. But even after she was sent to live with her kindly aunt and domineering uncle, humiliating secrets lurked—and threatened to dash forever Raven's dream of a true home...

Raven
  • Language: en
  • Pages: 266

Raven

From the author of Flame comes the second sensational book in a romantic trilogy centering around the misadventures of three sisters from Georgia. Raven Chadwick, a brave but naive young woman from Savannah, travels to Victorian London to pursue a stage career--and manages to unearth a dangerous family secret.

Raven
  • Language: en
  • Pages: 306

Raven

From the author of Street Pharm and Snitch comes an acclaimed urban fantasy that tests the limits of love and immortality. Zin dances with fire in every step, speaks with a honey-sweet voice, and sees with eyes that can peer into your soul. Nicole’s friendship with him is the only thing that saves her from the boredom of school and the turmoil of her family life. It’s no wonder why Nicole is madly in love with him. But she can’t understand why he keeps her at a distance, even though she can feel his soul reaching out for hers. Zin is like no man Nicole has ever met, and he carries with him a very old secret. When Nicole uncovers the truth, her love may be the only thing that can save him from it…

Raven
  • Language: en
  • Pages: 512

Raven

  • Type: Book
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  • Published: 1978
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  • Publisher: Arrow

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Raven
  • Language: en
  • Pages: 307

Raven

She's out of retirement – and out for revenge When Georgina Garrett wakes in the night to find intruders in her house, she knows she must do everything she can to keep her children safe. But just when she thinks the ordeal is over, she realises something is terribly wrong. She arrives at her crime-lord husband David Maynard's London house to find a bloodbath. Six of David's best men lie dead and he is nowhere to be found. Georgina may have walked away from the game but she's still the best player on the street. Now, she will stop at nothing to get her husband back and to make whoever took him pay for ever daring to set foot in her town. 'Terrific – read it and be hooked!' - bestselling author Jessie Keane on Trickster Readers are loving RAVEN! 'Fast moving, gritty and not for the faint hearted' 5* Review 'Another fantastic episode in the series' 5* Review 'Yet another amazing book by Sam Michaels' 5* Review 'Gritty, violent, edge-of-your-seat tension. The end – phew!' 5* Review 'This is a BRILLIANT book and Sam's fans will love it. Worthy of more than 5 stars!' 5* Review