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The history of animated cartoons has for decades been dominated by the accomplishments of Walt Disney, giving the impression that he invented the medium. In reality, it was the work of several pioneers. Max Fleischer--inventor of the Rotoscope technique of tracing animation frame by frame over live-action footage--was one of the most prominent. By the 1930s, Fleischer and Disney were the leading producers of animated films but took opposite approaches. Where Disney reflected a Midwestern sentimentality, Fleischer presented a sophisticated urban attitude with elements of German Expressionism and organic progression. In contrast to Disney's naturalistic animation, Fleischer's violated physical laws, supporting his maxim: "If it can be done in real life, it isn't animation." As a result, Fleischer's cartoons were rough rather than refined, commercial rather than consciously artistic--yet attained a distinctive artistry through Fleischer's innovations. This book covers his life and work and the history of the studio that bore his name, with previously unpublished artwork and photographs.
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A clear and easy to follow textbook including material on forces, machines, motion, properties of matter, electronics and energy, problem-solving investigations and practice in experimental design.
As the speed, capabilities, and economic advantages of modern digital devices c- tinue to grow, the need for ef?cient information processing, especially in computer - sion and graphics, dramatically increases. Growth in these ?elds stimulated by eme- ing applications has been both in concepts and techniques. New ideas, concepts and techniques are developed, presented, discussed and evaluated, subsequently expanded or abandoned. Such processes take place in different forms in various ?elds of the c- puter science and technology. The objectives of the ICCVG are: presentation of current research topics and d- cussions leading to the integration of the community engaged in machine vision and computer graphics, carrying out and supporting research in the ?eld and ?nally pro- tion of new applications. The ICCVG is a continuation of the former International Conference on Computer Graphics and Image Processing called GKPO, held in Poland every second year in May since 1990, organized by the Institute of Computer Science of the Polish Academy of Sciences, Warsaw and chaired by the Editor of the International Journal of Machine Graphics and Vision, Prof. Wojciech S. Mokrzycki.
Considers S. 2067 and H.R. 10790 and companion S. 3211 to amend the Public Health Service Act to protect the public from radiation emissions from electronic products.
C++: An Active Learning Approach provides a hands-on approach to the C++ language through active learning exercises and numerous programming projects. Ideal for the introductory programming course, this text includes the latest C++ upgrades without losing site of the C underpinnings still required for all computing fields. With over 30 years combined teaching experience the authors understand potential pitfalls students face and aim to keep the language simple, straightforward, and conversational. The topics are covered in-depth yet as succinctly as possible. The text provides challenging exercises designed to teach students how to effectively debug a computer program and Team Programming exercises urge students to read existing code, adhere to code specifications, and write from existing design documents. Examples are provided electronically allowing to students to easily run code found in the text.